However, prior to that, Brant had already stepped down as CEO to remain as chairman through 2004, after which he became Vice President of Production, as he had been barred by the SEC from serving as an officer or director of a publicly traded company. Announces Strategic Investment in and Partnership With eUniverse.com. The company completed its initial public offering (IPO) on April 15, 1997, being listed under the ticker symbol TTWO on the NASDAQ stock exchange. Donovan has since left the company, to be replaced by former Capcom managing director, Gary Dale. In 2004, Take-Two had struck a deal with Sega to help publish these titles. [37][38], Due to the various SEC investigations and the Hot Coffee controversy, investors in Take-Two discussed the possibility to taking over the company at its next board meeting in March 2007, as to oust the company's current management. [48] At the time, Take-Two's stock was valued around US$10 per share. [44] Subsequently, the company let go about 5 to 15% of its approximately 2100 employees, closed down some of its European offices and centralizing these in its Geneva location, and looked to get out of the distribution market by looking for buyers of Jack of All Games. [58], In December 2013, former Marvel editor-in-chief Bill Jemas announced that he had joined Take-Two to start a "graphic fiction imprint". [25], After the formation of 2K, Take-Two completed other major acquisitions. The logo is on billboards across the street from. [4], Take-Two also began taking on distribution capabilities, acquiring various distribution firms such as DirectSoft Australia for the Oceania market. SALE. Get Deal. Seeing the opportunity to capture attention on the game, Brant had initiated the acquisition of BMG as to acquire the Grand Theft Auto property, and at the same time, contacted BMG's Sam and Dan Houser (both instrumental to getting Grand Theft Auto to market), Terry Donovan, and Jamie King to found a new label within Take-Two, called Rockstar Games for which to develop more titles like it. 2K Play covers family-friendly and children's video games produced by Take-Two's studios. [169][170] Take-Two also had a 2.3% interest in Twitch, which was bought out upon the service's acquisition by Amazon in 2014, receiving US$22 million from the sale. Take-Two created the Private Division label to support publishing from independent developers and more recently announced a new internal studio for the label called intercept Games. Grand Theft Auto V has since sold nearly 100 million units by 2018, making it one of the most successful video games ever and bringing an estimated US$6 billion to Take-Two, increasing its stock value by more than 600%. [96][97] Take-Two formally withdrew its offer in January 2021.[98]. Rockstar Games has a habit of placing the logo within their games as a form of Easter Egg. Get Deal. J.Lo admits struggling with health, nutrition in pandemic The company also owns 50% of professional esports organization NBA 2K League. They helped create the three. The brand is most known for the Grand Theft Auto, Max Payne, L.A. Noire, The Warriors, Bully, Manhunt, Midnight Club and Red Dead series. Rate 5 stars Rate 4 stars Rate 3 stars Rate 2 stars Rate 1 star . Rockstar Leeds was founded in 1997 by Gordon Hall, Jason McGann, Dave Box and Ian Bowden as Mobius Entertainment. '08: Riccitiello lords over "city-state" studio model", "Civilization sold off to mystery buyer – PC News at GameSpot", "Take-Two takes over Civilization – PC News at GameSpot", "Take-Two reveals acquisition prices, hints at future lawsuits", "Take-Two Acquires Visual Concepts, Announces 2K Games Brand", "Videogame 'Civilization' to Make Inroads in Classrooms", "Firaxis Games acquired by Take-Two Interactive", "Take-Two Interactive acquires Irrational Games", "Take-Two's former chief sentenced to probation in option backdating case", "Four Years Later, Grand Theft Auto Lawsuit Is Settled", "Was This The Biggest Mistake In The History Of The Music Business?