Pathfinder Kingmaker: Amiri Build Guide Second row damage dealer. In addition, the damage from her claws increases to 1d8 (1d6 if Small) … Amiri will be very squishy early on, so have her hold back from entering melee until the tank is in place and/or give her a good thrown weapon, composite longbow, or reach weapon as an alternate weapon and have her attack with that for the first few rounds while the tank gets in place. Tiring Critical is a prerequisite for Exhausting Critica, which exhausts enemies if Amiri successfully hits with a crit. Beast Totem reads as: Prerequisite: Barbarian 6, lesser beast totem rage power Benefit: While raging, the barbarian gains a +1 natural armor bonus. Prerequisite: Barbarian 6, lesser beast totem rage power. A barbarian cannot select from more than one group of totem rage powers; for example, a barbarian who selects a beast totem rage power cannot later choose to gain any of the dragon totem rage powers (any rage power with âdragon totemâ in its title). Improved Cleaving Finish sounds cool, but it is generally unnecessary because it will be rare for Amiri to kill multiple enemies in one round and because any enemies that she can slaughter shouldn’t pose a threat to your party. That changes today. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. Level 6 - Barbarian 6: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Rage Power - Animal Fury. Barbarian is a class in Pathfinder: Wrath & Righteous excel in close quarter combat. Recent Changes So this ability has limited actual utility. Have her attack the same target as your other melee characters (Valerie, Regongar, Jaethal, Nok-Nok, or Kalikke) as much as possible to maximize the benefits of teamwork feats. This bonus increases by +1 for every four levels the barbarian has attained. Level 18 - Barbarian 18: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Rage Power - Increased Damage Reduction. A barbarian's land speed is faster than the norm for her race by +10 feet. Prerequisite: Barbarian 6, lesser beast totem rage power. | OGN Articles It tanks most fights really well and is also a solid damage dealer with Greater Beast Totem (Charge + Full Attack). Legal Information/Open Game License, Fan Labs I alternatively recommend taking these feats earlier, if you consistently use the Dazzling Display ability. Ich bin in einer ziehmlich kniffligen Situation. Pathfinder: Wrath of the Righteous Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. 105 Hit points: AC 18 Flat-footed 16. You can interfere (LG moral choice) or stay hidden and watch (CE moral choice). She’s crass, direct, and loves a good fight. Read the first paragraph of the story quest Nature of the Beast. You could put 19 skill points into Persuasion instead of Mobility, but it’s not really necessary since Amiri has a low charisma and is far better off attacking than wasting a full round using demoralize. Beast Totem, Lesser * (Su): Natural weapons aren't very useful for barbarians, since you will typically be using a two-handed weapon. | d20 Anime SRD | Swords and Wizardry SRD Next: Jaethal - Melee DPS/Buffs/Secondary Healer, Differences Between Pathfinder Kingmaker and Tabletop Pathfinder, Jaethal - Melee DPS/Buffs/Secondary Healer, Jubilost - Ranged DPS/Buffs/Secondary Healer/Skill Monkey, Linzi - Skill Monkey/Buffs/Secondary Healer, Harrim - Healer/Controller/Buffs/Ranged DPS, Kalikke - Melee/Ranged DPS/Secondary Controller, Kanerah - Ranged DPS/Secondary Controller, Sorceress/Sorcerer - Control/Ranged DPS/Spellcaster. Dazzling Display is basically a wasted feat, but it allows her to take Shatter Defenses, which is great.. Hammer the Gap gives additional damage for each subsequent successful attack in a round, which can add up given that Amiri has 6 attacks when hasted. | Fudge SRD Beast Totem, Lesser (Su) Note : Totem rage powers grant powers related to a theme. Ranger is a class in Pathfinder: Kingmaker. ALL RIGHTS RESERVED. Although these additional debuffs are rather good, any enemy that Amiri crits against will likely take a number of extra attacks by other melee characters and is not likely to survive for very long. There are far better earthbreakers and greatswords in the early to mid-game than bastard swords. Ersteller Altus; Erstellt am 7 Juli 2012; A. Altus Neubürger. His lair is marked on the west of the region. If you’re playing with respecs, I recommend respeccing Amiri once you get a decent bastard sword such as Ravena’s Kiss. Level 8 - Barbarian 8: Ability Score - Str 1; Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Rage Power - Beast Totem, Lesser. Check out our other SRD sites! 3. Shop the Open Gaming Store! | d20PFSRD Charakter Pathfinder Wiederbeleben oder nicht. Advanced Player’s Guide. What I'm asking is: What can I do/buy/train to considerably improve the survivability of the character? Then talk with Amiri and you’ll end the quest. Level 16 - Barbarian 16: Ability Score - Str 1; Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Rage Power - Lethal Accuracy. This bonus increases by +1 for every four levels the barbarian has attained. Level 9 - Barbarian 9: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Feat - A) Improved Critical [Bastard Sword/Greatsword/Earthbreaker] or B) Dazzling Display. These debuff effects may prove useful (though not necessary) in certain boss fights; however, many bosses are immune to these conditions. However, the characters are most likely to be nauseated through the Stinking Cloud spell or another poison effect, and the spell Delay Poison, Communal (3) basically neutralizes all poison effects. She can do rather well in a straight barbarian build. Both are great abilities that are worth a wasted Rage Power. Sell at the Open Gaming Store! More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. Beast Totem: While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained. The Barbarian is a melee powerhouse, with defensive options on par with a Fighter and striking options on par with a melee-based Ranger; but rather than through mastery at arms or a supreme knowledge of their environment, the Barbarian would simply like to rage. Internal Fortitude would normally be a very useful Rage Power, since it negates the sickened and nauseated conditions. Can anyone give me a definitive official breakdown on what bonus is gained at what level. | Dungeon World SRD Move there, go to the location and beat the beast up. This site may earn affiliate commissions from the links on this page. If you are playing with respecs, I recommend having her focus on earthbreakers or greatswords early on and then respeccing to bastard swords later. 74): While raging, the barbarian gains a +1 natural armor bonus. Barbarian Totems and You. This bonus increases by +1 for every four levels the barbarian has attained. Note: Totem rage powers grant powers related to a theme. Strength is the primary attribute for this build so add every point except one to the strength stat, since it will add to both attack and damage rolls. Beast Totem: While raging, the barbarian gains a +1 natural armor bonus. | FateCoreSRD Man muss dazu sagen ich spiel seit fast 15 Jahren dnd aber so schwer ist mir diese Frage noch nie gefallen! Personally, I don’t think these feats are worth the sheer number of feats it takes. Although her signature weapon is a bastard sword, she will outgrow it quickly and there really aren’t very many good bastard swords in the early to mid-game. Cleave lets you make an attack against an enemy as a standard action and to make another attack at the full attack bonus against an adjacent enemy if the first attack hits. Additionally, when raging the barbarian loses 2 AC, but it gains back 2 AC from Beast Totem. A barbarian must be at least 8th level to select this rage power. They have high health and damage reduction and have a unique ability called rage that boosts their physical abilities. However, it is a requirement to take the following two powers in that chain. TL;DR: Here’s a quite effective single-class Barbarian tank build that I use on Hard Mode. Level 5 - Barbarian 5: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Feat - Weapon Focus [Bastard Sword/Greatsword/Earthbreaker]. Great Cleave and Improved Cleaving Finish are subsequent feats in that path that allow Amiri to take multiple attacks with Cleave of Cleaving Finish. Character Sheets Level 19 - Barbarian 19: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Feat - A) Shatter Defenses, B) Critical Focus, c) Hammer the Gap, or d) Exhausting Critical. Version: 1.71 | Updated: 12/26/2020 Highest Rated Guide. You could swap the order of Rage Powers to take Fearless Rage at an earlier level if you find you are being affected by fear effects a lot. Just made a level 20 barbarian test character and didn't see them either. | 5th Edition SRD Have Amiri rage in any combat where the enemies are not completely locked down by control spells. Most of you are going to choose Beast Totem, as it eventually leads to pounce. Alignment: Any non-lawful Hit Die: d12 (7 + Con modifier on level up) Skill Ranks Per Level: 3 + 1/2 Int modifier Clas… She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian cannot select from more than one group of totem rage powers; for example, a barbarian who selects a beast totem rage power (see the Advanced Player’s Guide) cannot later choose to gain any of the dragon totem rage powers (any rage power with “dragon totem” in its title), unless she has the totem warrior archetype. A barbarian must have the lesser beast totem rage power to select this rage power. Level 4 - Barbarian 4: Ability Score - Dex 1; Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Rage Power - Deadly Accuracy. For survivability I don't mean only AC, but the whole capacity of the Barbarian to stay alive. The we have Barbarian, who can get Beast Totem powers as his Rage powers at level 2. Pathfinder Dwarven Barbarian Build. The point that you save should be put into Dexterity to increase its modifier to +2. Exhausted enemies move at half speed, cannot run or charge, and take a -6 penalty to strength and dexterity, and is a VERY good ability. Barbarian. The Arch-chemist carries a Ring of Protection +1. A barbarian can select this rage power up to three times. Beast totem itself gives you a scaling natural armor bonus while raging, which can help counteract a barbarian’s lower than normal armor class. Level 11 - Barbarian 11: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Feat - A) Critical Focus or B) Shatter Defenses. "Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. 1 Buffer/Controller; 2 Dazzling Tank; Buffer/Controller. Level 20 - Barbarian 20: Ability Score - Str 1; Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Rage Power - Increased Damage Reduction. As a barbarian gains levels, she learns to use her rage in new ways. Rage power is a special ability of barbarians. Enjoy a classic RPG experience inspired by games like Baldur’s Gate, Fallout 1 and 2 and Arcanum. Level 2 - Barbarian 2: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Rage Power - Lethal Stance. Multiple attacks with a full attack are generally better than a single attack against multiple enemies, since it is generally better to remove the number of enemies you’re facing than to do damage to multiple foes. | The Modern Path SRD New Pages | d20HeroSRD Starting at 2nd level, a barbarian gains a rage power. This bonus and penalty increase by 1 at 4th level and every 4 levels thereafter. Beast Totem, Lesser is a useless Rage Power, since the additional claw attacks it gives you cannot be used with a weapon. Touch 14 Fortitude 9 Will 4 Reflex 4 Resistance: Damage Reduction 2/- Immune to: - Vulnerable to: - Offense. I cannot remember ever noticing my characters being sickened, and so I would not recommend it since I think you can get more use out of other abilities. Increased Damage Reduction is another point of DR/- which is always nice. Beast Totem, Lesser is a useless Rage Power, since the additional claw attacks it gives you cannot be used with a weapon. Level 7 - Barbarian 7: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Feat - Outflank. This is the one that gives you that sought after pounce ability. | Design Finder 2018 Pathfinder: Kingmaker ... Goblin Arch-chemist (Alchemist 7, Rogue 1), Ferocious Worg x2 (Magical Beast 4, Barbarian 3). Masterwork Falchion Range: 2 ft. | GumshoeSRD The Beast Totem rage power gives you a +1 natural armor bonus for every 4 levels and which will give Amiri a significant boost to her AC at higher levels, while raging. Contents. They are active only while raging. Beast Totem, Greater is a Rage Power in Pathfinder: Kingmaker. But for you, it effectively changes RIGHT NOW! The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Pathfinder: Kingmaker is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. What's more - the Intimidating Glare rage power, a prerequisite of the Dragon Totem series, wasn't available either. Amiri is a Barbarian. Prerequisites: Beast Totem Lesser, Barbarian 6; Beast Totem, Greater: While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. There you’ll learn about Hodag. However, rules as written, you can make a claw attack as a natural attack, use a free action to place your off-hand on your two-handed weapon, and continue your full attack with your weapon. Its effects stack. Having a 4th Bite attack (and trip attempt) would be nice, but a Barbarian is not compatible with monks alignment wise and I want those monk defenses, so personally I … The barbarian’s damage reduction increases by 2/—. A barbarian cannot select from more than one group of totem rage powers; for example, a barbarian who selects a beast totem rage power cannot later choose to gain any of the dragon totem rage powers (any rage power with “dragon totem” in its title). Give Amiri the Heart of Ira necklace when you get it from Varnhold to keep her from getting fatigued after rage and Manticore Boots for the natural AC bonus. Otherwise, I use this almost exclusively as my main tank. The goblin shaman is doing a ritual with prisoners. Kellid Barbarian Camp: Nober No image yet; Chaotic Neutral 10 Barbarian. Increased Damage Reduction: The barbarian’s damage reduction increases by 2/—. Q. Totem of Lamashtu. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store. Amiri, Pathfinder's iconic human Barbarian. Definitely an elf for Dex and Int bonus. While Cleave/Improved Cleave lets Amiri take multiple attacks with a standard action, Beast Totem, Greater already allows you to take full attacks after a charge, making Cleave/Great Cleave are unnecessary. I have previously made reference to Barbarians that are extraordinarily difficult to deal with, but I have yet to put up a build for one here. Total HP is 79 -> 100 while raging. | 3.5e SRD | 13th Age SRD Level 3 - Barbarian 3: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Feat - Power Attack. So I clearly stand corrected: only the Beast Totem theme is in the game. Linzi’s Inspire Courage bard song also gives a morale bonus against fear effects. These are good alternative options. Sickening/Staggering/Tiring Critical will make enemies sickened for 1 minute (-2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks), staggered for 1d4+1 rounds or 1 round if it makes a fairly high fort save (may only take one single move or standard action per round), or fatigued (-2 to strength and dexterity) when Amiri crits. Amiri will come to the throne room and ask you to meet her in the tavern. Level 12 - Barbarian 12: Ability Score - Str 1; Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Rage Power - Beast Totem, Greater. Level 13 - Barbarian 13: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Feat - Back to Back. Str 16, Dex 13, Con 16, Int 10, Wis 12, Cha 10, Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1, Feats - Exotic Weapon Proficiency (Bastard Sword), Toughness, Skills - Athletics [Max], Mobility [Max], Lore: Nature [Max], Perception [Max], Feats - Power Attack, Weapon Focus [Bastard Sword], Outflank, Improved Critical [Bastard Sword], Critical Focus, Back to Back, Combat Reflexes, Dazzling Display, Shatter Defenses, Rage Powers - Lethal Stance, Deadly Accuracy, Animal Fury, Beast Totem (Lesser), Beast Totem, Beast Totem, (Greater), Fearless Rage, Lethal Accuracy, Increased Damage Reduction x2. However, most enemies that are critted by Amiri will likely be dead or close to death and a lot of bosses are immune to fatigue. A barbarian must be at least 6th level to select this rage power. Have her attack the same target as your other melee characters (Valerie, Regongar, Jaethal, Nok-Nok, or Kalikke) as much as possible to maximize the benefits of teamwork feats. Its main weakness is low touch AC, so it isn’t an ideal tank for every fight. Honestly I dont think either builds are that great, I would keep Amiri a barbarian and go with the greater beast totem tree so you can pounce (full attack) on a raging charge. Benefit: While raging, the barbarian gains a +1 natural armor bonus. Pathfinder: Kingmaker – Linzi Builds. Beast Totem, Greater (Su) Benefit: While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. For the level 17/19 feats, I recommend taking Dazzling Display and Shatter Defenses to allow Amiri to take advantage of Valerie’s Dazzling Display/demoralize and make her attacks against enemies’ flatfooted AC. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal x 3 damage on a critical hit. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle, deal massive damage and impress with the most brutal Combat Maneuvers. You could also take Increased Damage Reduction at an earlier level to improve Amiri’s defense over her offense. Amiri will be very squishy early on, so have her hold back from entering melee until the tank is in place and/or give her a good thrown weapon, composite longbow, or reach weapon as an alternate weapon and have her attack with that for the first few rounds while the tank gets in place. Downloads Level 14 - Barbarian 14: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Rage Power - a) Fearless Rage or b) Increased Damage Reduction. Cleaving Finish requires the Cleave feat and allows Amiri to get an extra attack whenever she kills an enemy. However, the individual point increases of DR are not likely to make a huge impact on her survivability. However, Linzi and the clerics can take Remove Fear as a 1st level spell, which gives the party a +4 morale bonus against fear effects. Or maybe tomorrow, depending on how long it takes me to write. And pounce is incredibly vital to most damage builds. As of you reading of this. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. You're right. Explore and conquer the Stolen Lands and make them your kingdom! | PF2 SRD. Beast Totem (Su) (Advanced Player's Guide pg. Beast Totem, Greater lets Amiri make a full attack at the end of a charge and is great for getting additional attacks while moving in combat, if you remember to charge. Size Medium Speed 30 ft. Initiative +5 STR 15 DEX 13 CON 14 INT 8 WIS 12 CHA 10 Skill 16 Perception: 112 experience points: Defense. The Commander carries a Melted Shard of a Ring. 7 Juli 2012 #1 Hallo erstmal! | Here Be Monsters One of the most important (and obvious) decisions you generally make is WHICH totem to use, if you plan on using any at all. Role: Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. 2 Replies. Although Amiri starts with an oversized bastard sword, it comes with a -2 penalty to attack rolls and won’t last you very long. Level 15 - Barbarian 15: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Feat - A) Combat Reflexes or B) Improved Critical [Bastard Sword/Earthbreaker]. Beiträge 5 Punkte 6. Barbarians tend to be glass cannons, in spite of their weighty d12 … Pariah. FAQ. The real meat, though, comes with greater beast totem, which you can take at 10th once you have the other two powers. © 2021 GAMESPOT, A RED VENTURES COMPANY. Level 10 - Barbarian 10: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Rage Power - Beast Totem. This bonus increases by +1 for every four levels the barbarian has attained. Have Amiri rage in any combat where the enemies are not completely locked down by control spells. | Starjammer SRD Level 17 - Barbarian 17: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Feat - A) Dazzling Display, B) Combat Reflexes, c) Extra Rage Power [Increased Damage Reduction], or d) Tiring Critical. Traveller SRD A barbarian cannot select from more than one group of totem rage powers; for example, a barbarian who selects a beast totem rage power cannot later choose to gain any of the dragon totem rage powers (any rage power with “dragon totem” in its title).