The glitch does not work with any other Copy Abilities. If a bomb(s) is placed just before Kirby is flung into the air, the blast radius of the explosion will not increase when the screen's view accelerates into the background: the blast will shift forward, synchronized with the screen's movement. Food sharing by mouth-to-mouth food transfer has returned, and works the same as in Kirby Super Star, but now up to four players can share the same food. Then, call the other Kirbys and get rid of the Copy Ability and leave it bouncing around. Additionally, the beam the Waddle Doo(s) attack with may be of the standard yellow color or a dark and faded red. A glitch is usually non-detrimental to the player's experience, and can be so minor that it easily goes unnoticed. Using a Friend Heart to recruit Chef Kawasaki as a friend, go over to the patch of enemies above the rare Picture Piece and use Cook Pot, which will make an abundant amount of effects for when an enemy is hit. He must then rush into the waterfall to the right while performing Hammer Throw. Hitting the Boss while it's "frozen" nearly always will not hinder the duration of the seized sprite's / sprites' movements (or lack thereof). The heroes and Magolor lay unconscious on the floor after the crash. Using the Throw ability, Kirby can throw common enemies, defeated Mid-bosses, and Star Blocks through walls with open space (air / water) on the other side. The glitch can also be triggered if Kirby gets stuck between paddles on certain stages; however, he'll be unable to do anything or revert to his ball form until one of the paddles is moved. This is an extremely rare glitch to encounter.  $49.99[3] Doing this, Kirby will float into the wind, not be harmed by the dangerous spikes beneath, and reach the treasure chest on the other side. He must be right up against and facing the wall, then he needs to throw the enemy at an angle parallel to the ground, not up or down. Additionally, if Kirby has an ability and crouches down before being attacked, he'll take damage but won't lose his ability; normally, Kirby only has to be hit once to lose his current ability. There is a pit with a covering of a few Star Blocks just to the right of him. This is because of an underflow of the "number of use" counter. This designation may be formal or informal, and in the former case, may not actually require performing every task the game offers (an example being playing the Sub-Games in certain Kirby titles). In rooms where Snooters and pits are both present, Snooter will delay an unfortunate Kirbys' demise for a second or two: when Snooter falls over a pit, Kirby can get caught in his mouth and will only die once Snooter spits him out... deep in the dark of a bottomless pit. MSRP (launch) If this happens after collecting a part of the Star Rod, Kirby will take damage before he can begin his dance, and will be unable to beat the Boss stage, because the player has already collected the piece of the Star Rod. The four heroes look at him in shock, as Magolor proceeds to explain his true motivations all along. Kirby can then chase it in any direction he wants. Players can stack up on each other's backs when moving about, similar to the footage seen in Kirby GCN, and this does not slow down movement. With precision, he / she must cause Kirby to perform his Aerial Spin Kick. ". Neither of these glitches can be performed in The Arena or The True Arena. If there are no more 1UPs left, the new player enters with a quarter of his/her health full. There are certain platforms that allow Kirby or King Dedede to pass down through them by crouching. Right after Whispy shoots his second or fourth air puff, Kirby must hit him. Similarly to the previous one, this involves the sliding block room in Stage 8 of Royal Road. This glitch is also applicable to the Giant Rocky found in a room in Moonlight Mansion. Either the Copy or Bomb ability is needed. Star Bocks can on occasion be found placed right next to either edge of the screen. While Kirby takes damage when touching the wall, the game starts to lag. The current beam attack will cease and another will begin anew once grabbed by Kirby. This time, Kirby and his friends can pass through Dark Meta Knight's person and attacks without taking any damage whatsoever (for the duration of Kirby's temporary invincibility at the beginning of the battle, however, Kirby can actually take damage); all of Kirby's attacks will affect Dark Meta Knight as they normally would. If Kirby inflicts the final blow while Gobbler's face is scrunched up, when he's preparing his quadruple-consecutive-charge attack, his scrunched face will freeze like that. If King Dedede uses his Side Special while a Gordo is in play, he will just swing the hammer and throw no Gordo. If the player constantly holds the left button on the +Control Pad while Kirby is walking and falling, Kirby will fall through the wall's horizontal-decline junction below. In Boss Endurance (and in some places in the main game), when battling Boxy, stand at the very left edge of the screen. If this glitch is successfully done in Extra Mode, the Sound Test option will not be unlocked. Kirby needs to stand on the small block found lining the left side of the pit that's located immediately left of the rope: facing the rope, Kirby can then rush right past the pit, through the rope, and into part of the ship's hold below. If done correctly, in the scene where Kirby falls onto the Wheelie, the Helper he just called will be glitched into the sprite of the Wheelie he is riding, though it will turn back to normal for the chase sequence. Before the heroes could be lost in the collapsing dimension forever, Landia and the Lor Starcutter return to rescue them. Star Allies Go! He will not move either left or right while jumping, nor will he return to normal if Kirby damages him. After a while, all the Kirbys will fly out at the same time from Snooter in the direction they were swallowed in. When fighting a Boss, Kirby must try to inhale an object right after he deals the final blow toward the Boss. For example, when using Sword's aerial attack, the initial "float" sound effect is eliminated if Kirby is made to float immediately after the attack. Kirby will now be inside the blocks. Find a time bomb and plant it in the middle of where all the machines would be in Free Run. If Master Hand is defeated correctly, he'll fall toward and into the pit on the right. Applying the Master ability's "up-thrust" attack is the easiest way to activate this glitch. This must be done into a flat, open-topped solid surface (for example, a Star Block or ledge). Using Magic or Cook (repeated used is possible, so long as no pre-battle enemies are in view) during the point in which he is immediately "sucked" into the battles, Kirby can gradually change the viewable battleground: the Mid-Boss will always be able to freely move about during these ability-induced pauses in the battles. save. Single player, 4-player co-op Enter the door on the right. This glitch can also be induced by using Smash's Final Cutter attack and the same move in the Sword and Master abilities. The most common effects are a slight visual stutter[5] or Parallel Nightmare reappearing on-stage when Team Kirby celebrates its victory, still in his falling pose.[6][7]. Kirby must start dashing, then turn in the opposite direction. Title (PAL) Kirby must go into this section with any ability, and should stand close to the Bomb Block: when the Droppy comes near, he should destroy the Bomb Block and then let the Droppy try to take his ability. First, a Helper must be created by Kirby; then Kirby must gain an ability. Instead, the player must reposition the heroes slightly left to trigger the cutscene. Once the swoop is finished, the explosions will be seen as she flees the battleground. In Float Islands, if the player has Kirby ascend upward right after defeating Kabula, they will be able to access the bottom of the screen that normally contains the stage's Sparkling Star, which contains the death tiles and thus will cause the player to lose a life. Have Kirby go to the first stage in Prism Plains and walk until he reaches the pool of water with the Maxim Tomato in it, then have him throw a bomb at it. The knight must be the kind that waits until Kirby comes close enough to it to slash at him. They can also go back to Player 1 by holding the A and B buttons at the same time. If a Cymul is moving and gets struck by one of these, it will take minor damage and stop moving around - this seems to indicate that it's all a glitch, as Cymuls don't permanently stop moving when hit with any other projectile. Occasionally, one (or more) of them will not fall, and will be stuck inside the platform while standing on thin air. This glitch was fixed in Kirby Super Star Ultra. However, the heroes shoot down the ship, and Magolor attempts to flee. The only way to end the glitch is to reset the game (which will result in lost progress if the glitch is performed in Extra Mode). If done correctly, Kirby and the enemy will now be inside the walls. Following the same freeze-activation process as described in the preceding glitch: if Whispy Woods is hit right before he makes an attack (it is essential that he takes the hit not during, but slightly before his "Apple Drop" attack), a small, deformed left eye will appear with the finishing touch: a brown, slightly-pixelated apple just right of its center. If the air puff is touching the other side of the ice cube when the cube completely freezes, the air puff explodes and sends the cube flying back towards Kirby. If he manages to inhale it as he is touching water, he will be able to use the Superspicy Curry's power underwater; under normal circumstances, Kirby is supposed to lose this power-up as soon as he touches a body of water. When Kirby walks away from the pool of water and then back to it, another Maxim Tomato will appear. Tilt the joystick slightly to the left and tap the A or L button just above a small platform next to a yellow rail; make sure not to land on the rail, as it will move in the opposite direction. It is essential that Kirby times this correctly: he should head down to the Flamers at a constant pace all the while, as this is the only known way to accomplish it. Fight a Boss and lower Kirby's hit points to around 2. The four of them eventually reach the crash site and find the ship's hull mostly intact. Move Kirby to the upper area in front of the wall. In some areas in the main game, the first room via Carrot Castle's castle door entrance in particular, Blockins can often be found in close proximity to ladders. If done correctly, Magolor's HP will empty during the cutscene where the player needs to shake the Wii Remote. Similarly to the above glitch, if Kirby brings the Laser ability to the Orange Ocean Arena and hits the Fire Lion with a laser when it's on low health right when it performs its grab attack, the Fire Lion will be defeated but Kirby will disappear, forcing the player to reset the game (and potentially lose progress in Extra Mode). While playing City Trial or Free Run, have Player 1 have the Hydra, and Player 2 have no vehicle. All footage was captured using dolphin emulator, and OBS. Have Player 2 float above a golf hole, and Player 1 go in the hole. A variation of the above glitch with (slightly) more favorable results. The Foley must be allowed or caused to drop and explode. During his swoop, Kracko's eye has been "frozen" onto the screen; it will return to its normal position after just one frame. Tick Tock charges at Kirby, he will occasionally slide into Kirby while performing his alarm-clock-like attack. I popped in the disc and hit start. During the fight with Dark Meta Knight, get Kirby's health down to one point and Dark Meta Knight's health to a point where a single attack will defeat him; then, wait until Dark Meta Knight is about to perform his Mach Tornado attack. ); during this third pass (or occasionally, a single pass), before the mirror(s) produce and drop the enemies, upon hitting the mirror(s): the enemies produced will often be teleported from their original drop zone to a new drop zone (sometimes far outside the screen). If Beetle Kirby flies under the slant of a jewel platform in Stage 5 of Royal Road and holds the direction of it on the +Control Pad, he will not fly up to the ceiling. Have Bowser transform into Giga Bowser. When Kirby returns, Dark Meta Knight's theme will begin to play again as the portal to Dark Mind appears and Kirby is sucked into it. Note: The names of glitches listed on this page are conjectural. When I open the home menu and select reset, the game quits, but when I come back to it I'm still in the same place where I left off instead of the start up screen. Still can't fix the white screen freeze in Kirby's Return to Dreamland (USB Loader GX) So, I'm running the latest cIOS (tried with both 249 and 250) and the latest version of the Loader and it still freezes after pressing 2 on the title screen. This "stand" of flames is visible only during and shortly after the gaining of the Master ability. At the end of Level 4 Stage 2, Kirby fights two Poppy Bros. Sr.s; when either jumps up high to throw a bomb, Kirby should defeat the jumping Mid-Boss at his highest point. Meta Knight does battle with him in Kirby Super Star Ultra. Then, go to the openings to the underground at the city and have Kirby stand on the ledge. The face reverts to normal when Dedede taunts, but after finishing the taunt, the face becomes distorted again. This glitch must be performed against Wii Fit Trainer or Mr. Game & Watch. A pair of ghost wings will fly above Kirby until Mr. Dooter EX begins to juggle Meta Knight and his other items. Gobbler will then slowly sink and explode. A group of Star Blocks and a Waddle Dee appear in the player's way to slow him/her down; if the Kirbys pass these as quickly as possible and reach the Metal Blocks before Big Stickle does, they fail to trigger the cutscene where Big Stickle breaks the blocks. Past that, he will find another pair of the duo. If Kirby stands out of range and fires any projectile at the knight, it will attempt to block the attack. The main objective of doing so is to reveal a portal to unstable dimensional space perpetually erasing itself, in order to retrieve additional Energy Spheres, but entering one of these will cause Kirby to lose his current ability. If Backdrop Kirby uses his "Back Breaker" move ( ↑ on the +Control Pad), while he's under a solid ceiling with 2-3 "block lengths" of vertical space between them, the object/enemy will occasionally stay stuck to the ceiling while Kirby lands down to complete the move. Simply push the left on the +Control Pad while simultaneously pushing the analog stick right. To perform this glitch, Kirby needs the Ice Bomb power. So I've lurked around and I haven't gathered any definitive instructions on how to fix the white screen after pressing 2 on Kirby's Return to Dream Land (using USBLoaderGX, of course). However, Kirby can use the first of the Mike's three attacks and his Crash attack normally. This can also be done in Celestial Valley when Kirby is climbing up the waterfall. In certain cases, glitches can be helpful to players. Whatever posture Kirby is in when he stops climbing the ladder is automatically reset to a generic pose. hide. If using the Volcano Valley method, he should go to the room with Buzzybat's door and go to the room with Great Gear. The heroes stand there, still processing what had just happened. When Kirby gets the Invincibility Candy, Kirby must use the art board and quickly kiss the ally. Kirby must go to Aquarius in the Milky Way Wishes sub-game. The player needs to ensure it cannot bounce out of the pit. The specialized Room Guarder Kirby must fight in Level 5 is Twin Bonkers. Kirby can also trigger the glitch by throwing a cutter in either corner of the screen so that it bounces off and hits the lion. The U.F.O. When fighting Paint Roller, if Kirby has the Throw ability he can grab a drawing. It only works on certain walls. Kirby should be standing on a slope and persuade a Hot Head to fire its long distance attack. Destroy one of the lowest ability blocks, then hit Kirby into the tiny space left. Kirby must possess the Cutter, Bomb, Laser, or Cupid ability while fighting Dark Meta Knight's true form; Kirby must have one hit point left, and Dark Meta Knight must have an amount of health left that is sufficient to deal the final blow with the abilities' projectile(s). Since the character died first, the bag cannot be despawned without its character, which leads to this error, closing the game. Wii. Sometime after the heroes wake up and look at the screen as well, Magolor once again looks down in despair. Interestingly, when Kirby isn't at full health on an overworld, missing health points are represented by dashes; when performing this glitch however, Kirby's health bar will be completely blank. The player must then have Kirby die right above the pit; this is best achieved using the Golden Spikes / Gordo item close to the pit. Magolor looks down in despair, but Kirby runs to his side and reassures him by offering his help. Kirby will slip through, and fall. Four player mode (with the playable cast). The player could use Kirby in Guest Star ???? In various Stages of Royal Road, timed piston bars are often found in rooms where they shoot from the background to the foreground. I decided to take out an old game, Kirby's Return to Dreamland™. (Or, if flying high enough, Kirby can pass right over the wall.) First, select the Bomb ability using the X button while Kirby is underwater. If it appears near the lava dragons, it'll be impossible to perform the glitch, so quit and retry until it appears elsewhere. If the Bomber was grabbed at exactly the right moment, it will freeze the game and cause the buttons to stop responding; the music will keep looping, but the game must be reset to continue playing. This is best exploited in Dangerous Dinner's first stage while in Another Dimension. This works for the junction on the right of the platform, too, but the player has to use the "float and spit an air puff" process, instead of walking off the platform. Kirby and Dark Meta Knight must both be defeated at the same, as in the previous two glitches. If Kirby floats, then exhales at the right time, he can trick the game into thinking he's on land, allowing him to run underwater. Kirby can send this Mid-boss flying back at increasing speeds once the final blow is dealt. He can escape by flying to the top. He will take damage, but his health meter won't appear to go down. Players are awarded medals (bronze, silver, gold, or platinum) depending on their performance. Go to Skyhigh in Milky Way Wishes and advance before encountering the Parasol Waddle Dee and Waddle Doo. Stationing Kirby directly underneath and / or above both Blippers, wait approximately five seconds. If done correctly, the frying pan will stay on Kirby's hand, even after he gets rid of the ability. The game is a 2.5D platformer, and characters move on a two-dimensional plane in a 3D environment. If done right, the first Flamer will be rolling while the second is floating above it. The beam's audible sound effects will continue for some time, even though the battle is over and the beam itself is non-existent. This can be done with any character, but with anyone besides Kirby and King Dedede, the person needs to use a standard attack to hurt Bowser. PAL logo Have Kirby shoot stars at the blocks while moving straight forward, then diagonally upwards after colliding with the blocks. Kirby is now invincible, and when an enemy touches him, it does quick damage. When Dark Meta Knight preps his Mach Tornado and sends it flying at Kirby, Kirby must fire the projectile so that it hits Dark Meta Knight while Kirby is sucked up in the Mach Tornado; both Kirby and Dark Meta Knight will die practically simultaneously, the screen will turn black, then white, and the battle will begin again. After this, it will act as if the player failed the Wii Remote shake and Magolor will regain one piece of his star shield and begin attacking again as usual, but the background music will be silent, and the players will be unable to move or take damage, forcing the players to use the either start or Home buttons to leave the stage. The reverse-advancing ice cube still remains effective against enemies. If Kirby defeats Mrs. Moley in this manner, the inhaled item and its glowing aura will both disappear and the usual whiteout ensues. Kirby should have somehow warped the other character to the platform below. The small platform will give Kirby enough height to fly up against the wall; the area where the wall meets the volcano (colored red) isn't solid, but it's positioned close to the spiral formation next to the volcano, so the player must tap A/L to successfully clip Kirby out of bounds. The other players can play as Meta Knight, King Dedede, Bandana Waddle Dee, or a different-colored Kirby. On the opposite ledge, there is a Bomber. The player on the Hydra has to get the player not on a machine in the corner by the waterwheel, and the Hydra player there must also be present. When fighting most major boss characters, Kirby can take advantage of the lag time exhibited by a Boss's animation of damage-taking. When bouncing at full power in ball form on the edge of a solid platform, immediately come out of ball form upon closely approaching the underside or topside. When done correctly, it should make Kirby fall slantwise after he hits the ledge of the slanted wall. Immediately after they arrive, the ship’s door opens, as Kirby then peers inside. When a Mid-Boss is defeated and lies immobile on the ground, Kirby (or Gim, if playing Helper to Hero) should use Yo-Yo's Hammer Drop; the Mid-boss will in rare instances disappear in the ground. Sometimes, when getting Game Over on Nightmare's Power Orb form in Extra Mode, hitting continue will result in a black and white Kirby during the Level 8 cutscene. When Kirby is directly beneath a pinball block, press B. Kirby will rush through all the blocks in his way and through the pinball block but then hit the ceiling. When Great Gear turns the floor to quicksand, the player should have a Kirby get caught in the moving sand but mustn't let the Kirby sink off the screen. Get three helpers, with the character in the P3 spot being Parasol Waddle Dee. Magolor shakes Kirby’s hands and nods in thanks, and shows them the locations of the five parts, starting with the oars. If the process is executed skillfully, Kirby will continue to dash, but without leaving any trail of dust behind him as well as no "dash" sound effect. Use the Stone ability on the block Kirby is standing on, and he should be splashing up and down inside a small water tile. If done correctly, the art board will be with Kirby and softlock. When Kirby defeats the knight, the Pseudo-Ghost "ability" will be lost. Instead, Kirby must swallow the ability item or the enemy it belongs to in order to copy it. The screen turns white, and you can barely see the "Hold Wiimote Sideways" screen. This video demonstrates it. This glitch was patched in update 3.0.0. This also allows one to see the backside of the Gordo, which is usually impossible. It features. Wii October 24, 2011[1] October 27, 2011 November 25, 2011[2] December 1, 2011 September 6, 2012 The French names of the levels instead spell "PARFAIT"—which translates to "perfect" in French. The one in the upper right hand corner leads to a room which contains a Droppy. After this, the floating King Dedede will chase after Kirby as normal. When he tries to ram Kirby from the background, he must hit Magolor Soul with the dashing attack. Kirby must head to Water Land and jump on the whale's geyser. Starting in Kirby's Return to Dreamland, players who reached 100% completion were rewarded with a special cutscene of Kirby in a theater. The player must tap the screen to end the glitch. Thus, a tiny bounce won't work. Then swings each sword at you one at a time. At first it looks like the Hydra player is not spinning at all and that is what is supposed to happen; then the player actually spins, and it happens for a little bit longer! These platforms are often connected to a continuous, solid surface (for example, ground that continues horizontally, being level with the platform, at least initially); the connection between the two, or "joint", is critical here. After that, play the ending cutscene via the Theater, and the Waddle Dee will be stuck in a T-Pose and the character in the P4 slot will have obtained the animations that were supposed to play for P3. There must be at least two players using Kirby, and one will need the Spark ability. As soon as Kirby bounces off the ground by falling, discard his ability star. First, get a Smash Ball for Kirby. The four venture through the hostile Halcandran lands and encounter Landia at the pinnacle of the volcano in Dangerous Dinner. The glitch's effects will not disappear until Kirby leaves the room or loses a life therein. A tower section exists inside the ornate castle entrance in Peppermint Palace. The player can then reset the game or exit the stage. If done correctly, Kirby will be repeatedly splashing on the water's surface. At the moment Fluff touches the top of the screen, Kirby must go through the door. If the Waddle Doo is left off the screen for awhile, and Kirby returns, the Waddle Doo will be facing the opposite way it was facing when pushed off, and it will be walking in place. share. Sword's Super version is called Ultra Sword, obtained from a glowing Blade Knight; Fire's version is Monster Flame, obtained from a Super Hot Head; Beam's version is called Flare Beam, obtained from a Super Waddle Doo; Hammer's version is called Grand Hammer, obtained from a Super Bonkers; and Ice's version is called Snow Bowl, obtained from a Super Chilly. Star Allies Go! If you get rid of the helper at the exact same moment you get the bomb ability, the bomb will disappear, and so will the ability cap.