Can I contact you for details somehow? Successfully merging a pull request may close this issue. [–]Gurkensandwich91 1 point2 points3 points 7 months ago (0 children), To dump textures you need to create a folder named [gamename]-texture-dump to replace textures you need to put your textures in a folder named [gamename]-texture-replacements, Here is a more detailed guide: https://forums.libretro.com/t/beetle-psx-hw-texture-replacement-testing-feedback/28954/4. Older Posts Follow by Email I cannot find the options. This is actually hard way (but seems easy), because we need to catch up all texture uploading cases, and also save/load states, also texture is not always uploaded in the same order e.t.c, e.t.c. I really want to add textures with custom mips for some cool distance based effects. If you'd like to discuss possible strategies, drop by our discord or IRC channels and we can talk through it. Aku-Aku's feather in the same game are the same thing: black and white textures with 4 different colors blended. But I just downloaded it 2 days ago from buildbot. This banner text can have markup.. web; books; video; audio; software; images; Toggle navigation I guess if the software framebuffer is enabled then that vram is already up to date, but otherwise these pass along a requested rect and a vram pointer to write the results through. skeletor can also be useful by furnishing the stub libretro Makefile and Makefile.common files.. Vectrexia codebase and development log¶. Tales of Phantasia in particular is a popular fan translation that doesn't work on it. I seem to recall that gpuBladeSoft had something like that, but I don't really know how thorough it is. Copy link Contributor Beetle PSX HW – Experimental texture replacement now available! First lets start with a few points: -Those aren’t textures packs , Just testing for the texture replacement feature -I used gigapixel for on all shown examples for convenience. There is treadeoff between memory usage and lagless experience. 5,567 241. We heard about that feature. I have setup a Discord room on RetroArch's Discord - it's called #texture-replacements. Given nor poly vram dumping, nor texture page dumping is optimal, I'am trying to figure now how to catch texture upload. Should preferably support use of custom textures of any size. Thanks for sharing! It's in your best interest to please make your own issue instead of trying to hijack someone else's. Next, load your PlayStation 1 … There is a concept of light source... in the GTE on the CPU. For the longest time there was no way to load custom textures in a psx emulator, reddit user Tiriosaurus released a version of Beetle PSX which allowes swapping of textures of higher resolution in the emulator for Chrono Cross. use the following search parameters to narrow your results: This sub is for RetroArch and libretro, please stay on-topic, No external crowdfunding posts unless explicitly given approval. It's really not. I would love this so much. Ok, I tried to test pbp support on the Switch version for 15 minutes now - and while doing so felt like the gbatemp village idiot, out on a mission to please "random generation Y dude", because dude got a smartphone, and uses the internet as his personal magic Alexa replacement. What's your version of the core? However i did get one crash, rayman (usa) if anyone wants to check that. I was also able to test @Meetem early WIP of his tool. Mine is 0.9.44.1 ecdf0c3c. @autun12 If you have some ideas on how it could be done, go for it. I can't find the options anywhere, is this for Windows also? Thanks! I noticed it because I hadn't implemented VRAM loads in my emu and obviously those games weren't working right. I can only imagine the amount of modding the Resident Evil community will take advantage of for the old PS1 classics, especially the first game since the guys behind the HD Projects for both RE2 & RE3 on GameCube have said before that they are looking forward on making upscaled HD textures for RE1 as well. [–]PistolasAlAmanecer 3 points4 points5 points 8 months ago (0 children), [–]Panthon13 4 points5 points6 points 8 months ago (2 children). This texture correctioning is more obvious in full 3D games; this video shows clearer examples. The replacement texture has to be a PNG file with bit depth of a maximum of 8 and the resolution must be a multiple of 2 based on the original texture. B) Write some sophisticated texture upload tracking system which will contains all transactions history for heuristic and not redundant dumping. @simias actually I find more convenient way to dump textures, than taking them from polygon draw commands, but CDs TIMs would even better, Actually I want to dump from TIMs but replace textures not in CD, cause psx tims cant be large than 256x256. That being said, in the short term this sudden and swift change in policy probably suggests we probably want to start protecting ourselves here and maybe finding some alternatives (and protecting the money along the way so that it doesn't go 'poof'). It's a great news for us and we will definitely look into it as soon as possible. I've made two folders but don't see “track textures” option. Spatial Feature Transform, SRGAN, ESRGAN (Enhanced SRGAN) Here is the thing. Auction will be held on Sat Jan 30 @ 11:00AM at 1901 South 12th Street in Allentown, PA 18103. Ah that I've never looked into that so I can't really tell. Follow this guide, it might help you, https://forums.libretro.com/t/beetle-psx-hw-texture-replacement-testing-feedback/28954/4, [–]SergeyLatyshev 0 points1 point2 points 7 months ago (2 children). [–]Gurkensandwich91 1 point2 points3 points 7 months ago* (3 children), Hi, my retroarch is still v1.7.9 but it works. Quick menu → Options? Actually I amend my previous comment regarding Crash's plant, it's even more devious than that: the texture and palette are purely black and white. @twinaphex Perhaps if a stable enough project that meets the requirements for a good number of games (3d and 2d) I could see the bounty being safe enough. Here's my question, does really game can upload software generated clut, or its locked to tims on disk? Eg for chrono cross your have cc1.bin/cue and cc2.bin/cue and the cc.m3u the folders would be cc-texture-dump and cc-texture-replacements named after the m3u file, [–]drocker8282 0 points1 point2 points 8 months ago (2 children), [–]lyonhrt 0 points1 point2 points 8 months ago (1 child), seems to dump the textures ok from what i've tested, [–]Kinasin 0 points1 point2 points 8 months ago (1 child). But even this editor application required some optimizations with Burst to maintain good performance because emulator sending tons of data. Spyro the Dragon: when you pause the game it loads the currently displayed image to the CPU, filters it to make it look greenish and then reuploads it as a background for the pause menu. PCSX Reloaded Git Changelog: Pull request #19 - Check if toc/cue datafile part is valid Check if toc/cue datafile part is valid https://www.youtube.com/watch?v=DnXFUNIEGY8, [–]e2zippo 7 points8 points9 points 8 months ago (0 children). [–]MCBarkingSpoon 0 points1 point2 points 7 months ago (0 children), Me neither, is this an early April fools joke? (Vulkan-powered) 2020-06-02: ParaLLEl RDP now on Android - accurate N64 emulation now comes to Android - benchmarks (Galaxy S10+) 2020-05-17 I don't have enough info about PSX polygon lighting. Check out the bounty and donate if you're able to. Imagine higher res models too lmao, [–]ghostfreckle611 1 point2 points3 points 8 months ago (0 children), [–]RealLibretro[S] 8 points9 points10 points 8 months ago (0 children), Watch our video showcasing a PoC - C) give up on all that stuff and just handle texture uploads AND drawing with further ability to combine multiple textures at load time. Texmod AFAIK using completely different techniques to replace textures, @lyonhrt hey! They're aiming to restore the first 3 original resident evil games with AI upscaled textures. Do you mean the texture format as stored in the CD-ROM instead of dumping it straight from the GPU? Hot damn, now they've cracked texture replacement for PS1 - Beetle PSX HW – Experimental texture replacement now available! For instance in Crash Bandicoot you have red and purple carnivorous plants, they share the exact same texture but use a different palette. I'd like to hear some ideas on moving forward. Do you think mipmap support is possible? Once you've made texture pack, editor application have no use any more. I have this on my nvidia shield but we’re would I find the dump texture option?? So you'll always be working with a native resolution 256x256 texture. The core got updated recently. I remember the "nude" Lara Croft Action Replay codes back in the day. See photos and more auction details on AuctionZip.com Now. Hi folks, With the new feature of Beetle PSX HW texture replacement , I wanted to test couple of games to see whats feasible and whats not. Ability to replace textures with full-color, high-resolution images that the PSX cannot support natively Should preferably support use of custom textures of any size. Of course the replacement textures can be of any size, but the amount of content in the texture will be that of the original … Must at least support injection of textures up to 2k resolution . Are they up-to-date? Send the model over and ill do some adjustments for you. The most straightforward solution is to dump the textures one polygon at a time. So I 2nd @twinaphex's call for a tutorial haha. Preferably in whatever tutorial gets written, it gets explained too how to do this by hand without external looks like custom editors if at all possible. Dumping from play is ok, but you cant replace :). [Question] Shaders on N3DS/N2DS - Are They Possible? So is this only for Lakka then? Will see later, hope spells wouldn't even be a problem, but copying vram and reupload... That's not easy to handle. I do know that for the specific case mentioned in chrono cross, if vulkan is used and software framebuffer disabled, that the rect requested and pixels returned by rsx_vulkan_read_vram are identical to those later provided in a call to rsx_vulkan_load_image. A lot. you can catch me on discord LyonHrt#1856 if i have any extra findings, or methods that would work for general use. They have already completed Resident Evil 2 and 3, using a custom dolphin emulator (for the gamecube versions of the games). A) Dump TIMs from cd image, and catch up clut in realtime (if lut changed via writing vram) this is relatively easy to make, but hard to implement cd image reading with headers e.t.c In mednafen code texture upload starts with this command: You can see that you have the X/Y coordinates in VRAM as well as the dimensions in W and H (the VRAM always assumes 16 bits per pixel). Oh and as a side-note, a potential difficulty with paletted texture replacement is that sometimes the same base texture will be used with multiple palettes. skeletor sample core¶. Smith Auctions. Start Beetle PSX HW, make sure that you are using the Vulkan renderer (it won’t work with either the software renderer or GL renderer), and then make sure the ‘Replace Textures’ option is enabled. Beetle PSX HW (Retroarch) is currently the champion of PS1 emulation hands down, if only for the magnificent PGXP Perspective Correct Texture Mapping option (say goodbye to wobbly characters and environments and HELLO to solid graphics), but it does SO MUCH MORE. Super Resolution Generative Adversarial Network. Though it's not quite fully functional I feel like it has a lot of potentials. Certainly had them working in PPSSPP. HW provides a GL and Vulkan renderer. Did you make sure that you use Mednafen PSX HW and not just Mednafen PSX ? By clicking “Sign up for GitHub”, you agree to our terms of service and i've done a ton of tests on this @twinaphex and i'm actually surprised how well it does work, 2D games is off the table (so far all the tests i've done is crash), and it has all the original issues with vram dumping so some corrupt textures, or multiple images with different palettes etc, which makes it tricky (so possibly possible?) Thats why I asked. I have something you can test, I'am done with texture exporting. [–]xan1242 0 points1 point2 points 8 months ago (2 children). Install Beetle PSX (HW) First, head to the Main Menu, then select Online Updater. © 2021 reddit inc. All rights reserved. Sure they can stop by in the Discord chat and talk with the real guys that are doing all this texture replacement work like @Meetem, @lyonhrt and @stoofin . I dont know what version my core has. Does this work with latest Lakka or do I need the most recent retroarch version? And one more: can I draw polys with any clut I want, e.g can I set clut position while drawing poly, without restriction by texture clut position in TIMs? Core options ... Shooting-Starr changed the title Texture replacement is so good it instantly crashes.