Level 7 - Fighter 4: Skills - Perception 1, Persuasion 1; Feats - Outflank, Weapon Focus [Bastard Sword/Longsword]. The current build can take full advantage of that +8 to AC. Which removes that downside. Because of the way enemy AI works, they will attack the first person to walk in range of them, and will only occasionally aim additional attacks at other party members, and rarely switch focus upon taking heavy damage. Combat Reflexes lets Valerie take more than one attack of opportunity each round, which allows Valerie to do additional attacks from ally crits (using Outflank). Or just use a merc. Given how chaotic real-time combat is in this game, every time I use this ability, I tend to find Valerie standing around by herself doing nothing after the enemies around her have died or moved away. . Well, this the Single Class Build Series. You can have her hold her position by selecting her and clicking on the hold button (in the lower left bar) or by activating her Stalwart Defender Defensive Stance, in which case she’ll attack other nearby melee targets. Drawn from the ranks of guards, knights, mercenaries, and thugs alike, stalwart defenders are masters of claiming an area and refusing to relinquish it. table of contents Foreword 4. One thing to note is that sneak attack damage will take the material and damage type of the weapon (i.e. In contrast, there are a fair number of longswords throughout the game (though not a huge number). Wild Adventures Supplement book for Iron Kingdoms At 11th level, a swordlord can make an attack of opportunity as an immediate action against an opponent who hits the swordlord with a melee attack, so long as the attacking creature is within the swordlord's reach. They have spent long years mastering the Aldori dueling sword, pitting themselves against other dueling swords and all manner of weaponry besides. In Pathfinder Kingmaker, a character is flanked when they are adjacent to and threatened by two enemy characters. You should make Valerie a Standard Rogue if you want to be able to use Dazzling Display without having to worry about enemies running away, as shaken is a nice AOE debuff that allows your DPS characters to make attack rolls against their flatfooted AC with the Shatter Defenses feat. Level 9 - Stalwart Defender 1: Skills - Perception 1, Persuasion 1; Feat - a) Shatter Defenses or b) Dazzling Display (if you didn't take it at Level 8). Level 16 - Stalwart Defender 3: Ability Score - Dex 1; Skills - Mobility 1, Perception 1, Persuasion 1. Thug Rogues get the Frightening ability at level 1, which increases the duration of the shaken condition and which can make affected enemies frightened on a high intimidate skill check (-2 on all attack rolls, saving throws, skill checks, and ability checks and causes enemies to run away). Here's Valerie is a straight Aldori Defender 20, with no dips. These feats can mitigate some of the disadvantages of Frightening if you go for a Thug Rogue, as Valerie’s demoralize attacks from Cornugon Smash will only cause one enemy to run away. ... DR only comes online at level 6 and it's only 2/-, Valerie's low STR score doesn't let her make the most of Halting Blow or Smash, which is a real shame. Valerie is a human fighter found traveling in the Stolen Lands. The main reason to take more Fighter levels rather than levels of Stalwart Defender, would be to gain additional feats, but I think the defensive benefits of a Stalwart Defender are better for a tank. Turn on Fighting Defensively at all times. In other words, the Tower Shield Training cures a disability that was never implemented in this game and is utterly useless. Get … The answer is simple, because she was built specifically to take the stalwart defender prestige class at level 8. She is extremely powerful in fights where there are a few strong enemies, or where there are … First, the enemies leave your fixed crowd-control spells (like Grease (1), Stinking Cloud (3), Cloudkill (5)), disrupting your control over them. Came here to say the same thing. Born into a noble Brevic family, the young girl soon became a shining star of high society. Move Valerie between the enemies and your ranged attackers/healers/controllers—preferably in a doorway or a place that limits the number of enemies that can surround her. Do I miss something or is 2 lvl monk 0 Thug just straight up better? Or am I missing something? Rogue Talents - Combat Trick [Shield Focus], Focusing Attack - Confused, Defensive Powers - Internal Fortitude, Fearless Defense, Increased Damage Reduction. There are a number of strong benefits to taking 4 levels of Rogue. I would recommend taking Blind Fight at level 17 or 19. These 7 levels will get you: +3 to dodge AC, Damage Reduction (DR) 4/-, +2 to will saves, and the ability Improved Uncanny Dodge (which prevents flanking except by Rogues 4 levels higher). Level 17 - Stalwart Defender 4: Skills - Perception 1, Persuasion 1; Feat - a) Combat Reflexes, b) Intimidating Prowess, c) Blind Fight, or d) Greater Weapon Focus [Bastard Sword/Longsword]; Defensive Power - Fearless Defense. My favourite are: 1. Valerie I took into Bard alongside Tower Shield Specialist. It’s not really necessary for this build, as Valerie will have reasonably high Fort and Reflex saves and as her weaker Will saves can be covered with items such as the, This build is a modified version of the build Roahin posted in his fantastic post on the GOG forums which can be found here: https://www.gog.com/forum/pathfinder_kingmaker/companion_builds/page1. Melee characters should and will generally be next to the tank unless you need to have an off-tank to protect your squishies (though you can usually summon a dragon via an item to protect your squishies if they get targeted). Level 8 - Rogue 4: Ability Score - Con 1; Skills - Athletics 2, Mobility 2, Perception 1, Persuasion 1; Rogue Talent - a) Combat Trick [Dazzling Display], b) Focusing Attack - Confused, c) Slow Reactions, or d) Combat Trick [Missile Shield]. I recommend going with a standard Rogue for ease of play. Slow Reactions can be helpful if you like to move your melee characters around or if your squishies accidentally end up in melee. Given the flanking rules in the computer game, they are incredibly powerful for any/all melee characters. One key choice to make is whether to have her focus on longswords or bastard swords. She's a lawful neutral human fighter (Tower Shield Specialist) from Brevoy, and a failed paladin of Shelyn. Under the Inquisitor build listed below, Jaethal can be expected to have all relevant teamwork feats and will be a reliable teamwork feat partner. Level 14 - Fighter 9: Skills - Mobility 1, Perception 1, Persuasion 1. As she is going to do almost no damage she might as well just spam Dazzling all the time. Level 20 - Stalwart Defender 7: Ability Score - Dex 1; Skills - Mobility 1, Perception 1, Persuasion 1. Have her hold position if necessary or charge at an enemy if you need her to get in position faster. Either choice is probably fine. While Valerie can and will do decent damage, her main role is to be a tank, not a damage dealer. And you can use her high cha for cournugen smash or dazzling display to make her even more ridiculous. The main choice here is to choose between a standard Rogue or Thug Rogue. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Use Dazzling Display when it is about to expire on enemies (you can see how long the condition will last by right clicking on enemies with the inspection mode turned on [the eyeball in the lower left panel]). Level 15 - Stalwart Defender 2: Skills - Perception 1, Persuasion 1; Feat - a) Greater Shield Focus, b) Cornugon Smash, c) Intimidating Prowess, d) Greater Weapon Focus [Bastard Sword/Longsword], or e) Weapon Specialization [Bastard Sword/Longsword]; Defensive Power - a) Internal Fortitude or b) Smash. Also, there are more effective ways of breaking up an enemy group (such as the Create Pit line of arcane spells). Either way, she should be more than powerful enough to serve you as a great tank on Normal/Challenging difficulty. Valerie really is a whole lot better than people tend to think of her. Shatter Defenses lets you treat all shaken enemies as being flat-footed, denying them the benefit of their dexterity bonus on their AC and preventing them from taking attacks of opportunity (unless they have the combat reflexes feat or uncanny dodge). Flying enemies would come around eventually, when a Roc in this game is on the ground. Level 10 - Fighter 5: Skills - Mobility 1, Perception 1, Persuasion 1. Any reason why you have level 8? Not the greatest idea, that makes you vulnerable to combat maneuvers. The Retribution’s successes have also earned it the support of many of the great Iosan houses and with them each house’s unique fighting forces—from House Shyeel’s formidable battle mages, who can manipulate kinetic powers, to the deadly blade masters of House Ellowuyr and the numerous and stalwart rank and file of the houseguard. As the tank, Valerie often stands next to other melee characters and strongly benefits from teamwork feats. Valerie needs 3 ranks in Mobility to get an extra +1 dodge bonus to AC while Fighting Defensively. Level 12 - Fighter 7: Ability Score - Cha 1; Skills - Mobility 1, Perception 1, Persuasion 1. Once she gets Stalwart Defender she'll become a ridicously OP tank. Full TSS or TSS / Stalwart is perfectly viable on hard, and as stated in the post above, you could make Valerie into your dazzling display gal so she's useful besides tanking. ... People here are dumb about Valerie because of her stat spread. Differences Between Pathfinder Kingmaker and Tabletop Pathfinder, Jaethal - Melee DPS/Buffs/Secondary Healer, Jubilost - Ranged DPS/Buffs/Secondary Healer/Skill Monkey, Linzi - Skill Monkey/Buffs/Secondary Healer, Harrim - Healer/Controller/Buffs/Ranged DPS, Kalikke - Melee/Ranged DPS/Secondary Controller, Kanerah - Ranged DPS/Secondary Controller, Sorceress/Sorcerer - Control/Ranged DPS/Spellcaster. She's a lawful neutral human fighter (Tower Shield Specialist) from Brevoy, and a failed paladin of Shelyn. Shake It Off is a teamwork feat that gives a +1 to saving throws for each adjacent ally that has the feat. Other levels go into Fighter or Stalwart Defender, it doesn't change the build much. Other levels go into Fighter or Stalwart Defender, it doesn't change the build much. Give her a level of Thug, get some Persuaion and Use Magic Device skill ranks and stuff like Dazzling Display. Press J to jump to the feed. At level 16, you can take either Internal Fortitude or Smash as the Defensive Power. This greatly reduces the value of this feat. Brevoy 60. He has some very creative build choices, and I suggest checking them out! Sometimes she could be a trifle arrogant, but with her I feel protected, for she's a rock to cling to." Give her 1 level of thug so she can fear with her hits. cold iron and slashing) but is separately subject to damage reduction. She has the unique special ability Valorous, which gives her a +2 inherent bonus to str and cha. This adds +4 to your shield enhancement bonus, for a +9 to touch AC with a +5 tower shield, which helps defend against spells such as Scorching Ray (2), Baleful Polymorph (5), and Disintegrate (6) and the crystals used by the Wild Hunt scouts in the late to endgame. You get dodge to AC, DR, immunities, Uncanny dodge, and defensive stance. The number of rounds you can use it each day scales with her CON. The stalwart defender class gains an ability called 'Defensive Stance' which enables them to stand still and gain a bonus to both STR and CON. This means that the additional damage from Precise Strike will likely be completely negated against most powerful or late-game enemies unless you are using a weapon of the appropriate material. The damage from Precise Strike is subject to damage reduction independent from other damage. It is an isometric CRPG fantasy game based on the popular Pathfinder franchise. (sigh) It is why my armor gleams as it does." Working on a new valerie build TSS 1 / Thug 1 / Vivisectionist 1 / Scaled Fist 1 / Bard 4 / Sword Saint 1 / Dragon Disciple (Gold) 1 / Aldori Swordlord 1 / Druid (DotW) 3 / Freebooter 1 / Spawn Slayer 1 / Duelist 1 / Stalwart Defender 1 / Arcane Trickster 1 / Mystic Theurge 1, I ran into a weird bug at level 12 trying to multi into either a wizard or sorcerer. You can get a lot of mileage by using Combat Trick to take a feat such as Power Attack, Weapon Specialization, or Intimidating Prowess. The answer is simple, because she was built specifically to take the stalwart defender prestige class at level 8. Standard Rogues do not get either ability. That comes to an average of one crit opportunity per round and can lead to a lot of extra attacks by your melee DPS allies when combined with Critical Focus (+4 to rolls confirm critical hits). Defender requires BAB 7. Aldori Defender is an Archetype of the Fighter class in Pathfinder: Kingmaker.The Aldori Swordlords of Brevoy are among the deadliest and most feared fighters of the Inner Sea. If you take an 8th level of Stalwart Defender instead of a 9th level of Tower Shield Fighter, you get: +1 DR/-, +1 will save, and 2 more rounds of Stalwart Defender. Even if you don’t use Defensive Stance, it’s better to take levels in Stalwart Defender than the comparable levels of Fighter. In different parties when I took Linzi, I took Valerie … Missile Shield is another great option since a number of the late-game enemies are archers; however, that feat may be unnecessary/redundant given Valerie's high AC. Stalwart defenders are normally found on the front lines of battle, holding a position to cover their allies, leaping into breaches of opposing formations and holding them open for others, and guarding more vulnerable allies by acting as mobile fortifications, stable points in the ever-changing chaos of battle. You could alternatively go for 8 levels of Stalwart Defender and 8 levels of Tower Shield Fighter instead of the 7/9 split I recommend. This can be particularly bad if she is a Thug and uses Dazzling Display + Frightening, since she can’t chase the enemies or move to protect the squishies. Valerie I took into Bard alongside Tower Shield Specialist. Although a sufficiently high enhancement bonus will ordinarily bypass damage reduction even if the weapon is not made of that material, the enhancement bonus does not apply to sneak attack damage. While Power Attack will reduce her likelihood of hitting targets, that can be offset by the Shatter Defenses ability. Due to her flawless, almost supernatural beauty, Valerie has been at the center of everyone's attention, even when she was still a child. In Pathfinder: Kingmaker, players will be able to choose from many different classes. Valerie really is a whole lot better than people tend to think of her. First, this gives Valerie Evasion at Rogue 2, which will significantly improve her survivability against spellcasters who use Fireball (3) and similar spells and which will also make it easier for you to use that spell without worrying about harming your own tank. Pathfinder: Kingmaker currently includes all the core classes, plus the Alchemist, Inquisitor, and Magus ones. This build is a modified version of the build Roahin posted in his fantastic post on the GOG forums which can be found here: https://www.gog.com/forum/pathfinder_kingmaker/companion_builds/page1. While that ability gives a lot of bonuses, it also prevents Valerie from moving (making her less responsive to changes in combat) and it causes her to be fatigued for a number of rounds if you turn it off. I also don’t think it’s worth taking this feat on all of your melee characters, which reduces the value of the feat. With her feats, rush to Dazzling Display, Cornugon Smash, Intimidating Prowess, Shattered Defenses, Dreadful Carnage and all other intimidation-related shenanigans. However, while tower shields have a max dex bonus of +2 in the tabletop game, tower shields in Kingmaker do not have a max dex bonus. Internal Fortitude makes you immune to the sickened and nauseated conditions. She becomes a great tank. Background. Level 5 - Rogue 3: Skills - Athletics 2, Mobility 1, Perception 1, Persuasion 1; Feat - Crane Style; Finesse Training - Any. As one of many, you take to the Stolen Lands … ( In Pathfinder: Kingmaker there are several quests are time-sensitive, if you waited too long or finished other related quests first, the outcome of the quests will be altered.) If you are playing with the ability to respec characters, you could always start her with longsword feats and switch to a bastard sword later, but I personally think you’ll get more mileage out of keeping her with bastard swords and having Amiri focus on earthbreakers or greatswords instead (and swapping Amiri back at a later time if needed). Level 11 - Fighter 6: Skills - Perception 1, Persuasion 1; Feats - Improved Critical [Bastard Sword/Longsword], a) Power Attack or b) Shatter Defenses (if you didn't take it at Level 9). Finally, characters are bound by WBL/what they find in pathfinder. I gradually upped the ranking for her over time and now I am at the conclusion she is one of the strongest companions in the game. Also, I thought she could get Stalwart Defender at level 6, +6 BAB required. Many of the enemies in the endgame use gaze attacks on a regular basis, and Blind Fight will make you immune to those abilities. Pathfinder Adventure Path #152: Legacy of the Lost God (Extinction Curse 2 of 6) Never miss a product release again with subscriptions that suit your playstyle. Dazzling Display is a fairly powerful area debuff, but it requires a full-round action and should only be used after Valerie has moved into position and attacked the enemies to establish aggro. Greater Weapon Focus will add +1 to Valerie’s hit, which is always good. Fighter [Tower Shield Specialist] level 1, Str 14, Dex 13, Con 19, Int 9, Wis 10, Cha 15, Feats - Exotic Weapon Proficiency [Bastard Sword], Toughness, Dodge, Classes - Fighter 9, Rogue 4, Stalwart Defender 7. In different parties when I took Linzi, I took Valerie … Valerie should wear mithril plate mail once you get access to it and use a tower shield. This includes most enemies in the endgame. Smash gives an extra slam attack per round that does 1d4 + str and sneak attack damage. Dazzling Display lets you take a full-round action to attempt to demoralize all enemies within 30 feet, which makes enemies shaken (-2 to all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks). Third, she will get access to some sneak attack damage to improve her offense; this works particularly well in combination with Kingmaker's rules regarding flanking. The way Valerie is built when she joins you is just yelling Stalwart Defender. I usually cast reduce person on her to make her AC go up even more. At the same time, you can make a case that Valerie could have rogue tendencies, since you can choose Valerie to be your Grand Diplomat and she does a fairly good job at that. Just even out str, then go back to con. I can see it now. Stolen Land 6. Get … Teamwork feats activate when two characters with the same teamwork feat are standing next to each other. Level 3 - Rogue 2: Skills - Athletics 2, Mobility 1, Perception 1, Persuasion 1; Feat - Armor Focus [Heavy]; Rogue Talent - Combat Trick [Shield Focus]. Defensive Stance (Ex) At 1st level, a stalwart defender can enter a defensive stance, a position of readiness and trance-like determination. Depending on the number of melee attackers you use in your party, you can expect to have 2-4 bonus attacks of opportunity per character per round with Outflank, which is both additional damage and additional chances to crit. ALL RIGHTS RESERVED. Either way I'll probably go Stalwart Defender, it's just a question of do I get 5 or 7 fighter levels. Fighter (Tower Shield Specialist) 9 / Bard 10 / Stalwart Defender 1. If you're going for a dip/mixed build, I had a lot of success with TSS 8, Monk 2, Stalwart Defender 10 (mostly because I love having IUD on tanks) and going STR-based instead of DEX-based. While it can help squishies escape, they could also just use the Acrobatics ability, use a spell like Grace (2), or eat the attack of opportunity, or you could always reload if things get really bad. © 2021 GAMESPOT, A RED VENTURES COMPANY. Thug dip gives you 2d6 Sneak Dice + Uncanny Dodge + Debilitating Injury + Brutal Beating. Here's Valerie is a straight Aldori Defender 20, with no dips. Level 2 - Rogue [A) Standard or B) Thug] 1: Skills - Mobility 2, Perception 2, Persuasion 2. I've honestly had nothing but success with her, and with her 41-43 AC (buffed) she's had no problems tanking any physical attackers. A stalwart defender receives a dodge bonus to AC that starts at +1 and improves as the defender gains levels, until it reaches +4 at 10th level.
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