Go through the west crumbled wall, down the stairs, across the wine cellar, and back up. Ghost people So, decide now whether you want it to be the "good" outcome (talk nicely to Dog/God) or the "evil" outcome (talk mean to God/Dog). Question: How does this DLC rate among the others? In this room, immediately turn off the radio on the desk in front of you, and pick up the "Dog Command Tape" next to the radio. terminal entries It's blue and easy to spot; shoot it with your gun to stop that goddarn beeping. Here one can locate a steel grating leading to the very top, where the Vending machine code - "Hologram rifle - advanced calibration" can be found along with a considerable amount of ammunition for the holorifle. When you go inside, your collar will start beeping, so take out the radio on the washer. Fallout: New Vegas - Dead Money DLC FAQ/Walkthrough. ... Visit her office at Lake Hills Elementary School, or set up an appointment with her to come to Puesta del Sol. In the basement, head down the stairs and into the room with the terminal on the desk. I do recommend a few sources before emailing me: the other GameFAQs guides, the Fallout wiki, and other Fallout websites on the internet. Then, go to the second floor and wait for it to turn its back to you. Instead, stay out of sight from them. The ghosts tend to come in twos, so ranged will have an easier time. Walk over to the marked exit to Puesta del Sol North from the fountain area. You'll want to pilfer all of the rooms, anyways. ref id If you did kill her, you'll be fine -- use the audio you just acquired to open both the doors. So, if you down one, be sure to finish the job! Go up the stairs and enter through the door in the direction of the quest marker. Notable loot At the far northeast end of the level is a large octagonal courtyard. All I ask is that you put "Fallout New Vegas" or "Fallout NV" in the subject line so I know what the email is about. Seekers are most rare. Rushing toward the terminal will, of course, probably alert all three Holograms of your presence, but thankfully their emitters are rather easy to find. Instead, say NO at the personal account screen and then Elijah will come up on holo. I really dont want to be stuck in Sierra Madre forever. All Rights Reserved. You must pass a Science 60 check in the conversation, and be nice/mean depending on what you want the overall outcome to be. Fallout - New Vegas is arguably the best Fallout game to exist post-Bethesda acquisition. Yes, you heard right -- Radios. So, you need to turn off -- or destroy -- radios when you hear the beeping sound. I ask you to step outside and look to the night sky, it's the moment you've been waiting for, the reason we're all here. He will either help you (if you treated him nicely) or be mean to you (if you were mean to him). Under the stage, you will find a music sheet -- Vera's partitures -- and a key will slip from it. Infinite health, unlimited ammo and encumbrance. Either way, you'll automatically receive the quest and the radio signal. As a guest of the Sierra Madre, you know that truth more than anyone. WestTown (PdS north)WestTownSouth (PdS south) So, talk mean or talk nice, and which way you talk will alter the story, capiche? Question: What if I have any other questions? Just like before. Head back to the lobby to start you campaign with the third companion, Christine. Destroy the radio, go back out to more balconies, head through the crumbled wall, and go to the opposite side of the room to reach the ladder that leads to the Bell Tower. The radio signal changes twice in the game, so there's three in all: one before you enter, one after the Gala Trigger, and one after you've completed the DLC. Contact Us Address. -In the south-easternmost corner of the map, in a little room with a Very Hard locked Cash Register.-Directly south of the Puesta Del Sol entry point, directly east of the non-Vera hologram, in a courtyard with a dead tree and a large set of stairs. When they are blue, they do not see you; when yellow, they are about to see you; and when red, they see you. In the room, you'll find a bathroom to the left, and if you close the door in this bathroom, you'll find the emitter for the Hologram. They are the most menacing of the three, as they usually begin combat by throwing gas bombs at you. If you've been talking mean to him so far, it does not matter whether you make the area "safe' by activating the two Holograms, so you might as well do it if you want the good or evil outcome. robots Key to Gate to Salida Del Sol South? The courtyard is a square cross-shaped area with a defunct fountain at the center. Wire traps drop down beams on you, which also hurt like heck. You can also go bad quickly if you simply tell him to kill himself, no matter what you've done before. So, watch out for radios! If you do not, fast travel to the closest marker and make your way to the bunker. These emitters are usually half-hidden behind doors, in corners of the room, or up on rafters above rooms. You can disarm them if you have enough presence of mind to see them before you walk over them. You will have to make the same decision for the other two followers that you will recruit, as well. The Vending machine code - "Demolition charge" can be found in this area in the room with the pool table. After a lot of dialogue, you'll convince Dog to get out of his cage, thus ending the quest. To accomplish this we will provide a program to empower all students to succeed in a culturally diverse society by guaranteeing a quality education through high expectations and community support. This will lead to a balcony -- simply walk a few steps on the roof to reach a crumbled wall. But if you do not want to do that, you can try to run through the area, like a chicken with your head cut off, but I've never done it. As with the other two companions, your conversation options will largely depend on how you've treated Christine. Segments God is much clearer as to what he wants: some ghost meat. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. Were do i find the key for the puesta del sol door?.., Fallout: New Vegas - Dead Money Answers for the Playstation 3 Ethan Hunt and the IMF team join forces with CIA assassin August Walker to prevent a disaster of epic proportions. Destroy it, then head inside the room. Specifically, Intelligence 6, Intelligence 7, Science 75, and Medicine 75, if I'm remembering correctly. Answer: It will probably take around 3-4 hours to complete the first time. Visit our WeeklySale to score great Steam game sales, countless Uplay titles, and Origin originals. buildings In the Xbox360 version of the game, a repairable "Gas Valve" can be found in the back of the building reached through the first hole on the wall on the right when entering Puesta del Sol from the Villa. In this new area, you'll first want to completely clear it of any Ghosts. It's the last Auto-Doc down the hall. Gameplay is similar to that of Fallout 3 and Fallout: New Vegas, the two previous primary iterations in the series.But unlike the previous two titles, the gun-gameplay was handled by id Software. This wing of the Executive Suite has two holograms, but they have very predictable patrolling patterns, so you can get around them rather easily. They come in three forms: harvesters, trappers, and seekers. It was as if construction efforts ran out of steam and money. Also, since it was the first DLC released, it goes to say that it might have been intended to be the first DLC you should tackle. You will have to pass a conversation check, but you can do that in any three ways: Intelligence 5, Explosives 60, or Science 60. Finally! There is a. Now backtrack to the big stage room and go up the southeast stairs. South down the stairs from the switching station and then due east and through an archway, one can reach a table-filled octagonal room with a third entrance to the service route. Either way, this decision, along with how you talk to Dog/God overall, will affect what happens with Dog/God in the end. They are mostly found in the entrances to buildings and rooms. > Lockpick 75 or Sneak 75 needed afterward. I know I should have a backup save, but I don't, and if I don't complete this DLC (which I don't even like so far), I will lose my 60-hour progress. There are two sides to Puesta del Sol, North, and South. If you haven't killed her, she'll be here to open the doors for you. He doesn't say much else, and if you talk to him again, it will merely repeat the conversation over again. There actually isn’t too much in the area, just a few pairs of ghosts and one big red cloud. Maps But say you don't have the lockpick skill and you have to traverse the area. Let your eyes take in the luxurious expanse of the open desert under clear star-lit skies. The door's open, so go talk to Christine. It will be really helpful for you if your character has at least these skill levels for various conversation checks in dialogue: All weapons and armor that you've previously acquired is gone for the duration of the DLC. With the door open, walk down the hallway to the curiously lit-up radio at the end. That is, pop out of cover, put a few shells into the turret, then go back into cover. If you're mean, you'll be forced to kill him and loot his body, then run out of the theater before you blow up. For a "good" outcome, you will have treated him nicely and either gotten him the meat or reasoned with God about staying at the power switches. At one point in the conversation, you'll probably have to play the audio tape so "it" switches back to Dog. Press the tilde key. What's a little more elusive is the Intelligence 7 check, but that's more like a neutral option. Repairing it provides 25 XP. Thankfully, the terminal is never too far away from the shielded speaker. Now that you have Dog following you, head back to the center of the area. Cell Data and pack quite a punch. If so, the Sierra Madre Casino, in all its glory, is inviting you to begin again. Just run, run, run down the halls to get out of range. You can play the DLC from whatever previous saves you may have of Fallout New Vegas, OR from starting a brand new game. If you walk over them, they hurt like heck. Save the game before you try to open the door so you have a save file before you go in. There is a Speaker in the upper-left corner of the first room. Fallout: New Vegas Dead Money Walkthrough Screenshot. Come to a place where wealth, excitement and intrigue await around every corner. With the speakers turned off, you can destroy the turret from this room with an in-and-out-of-cover tactic. Traveling between Puesta del Sol and the Villa via the gate will instantly restore the player character's hidden status; the same is true with travel between the two halves of Puesta del Sol. Digital games, Instant delivery 24/7! The southern exit allows access to the rooftops heading back toward the entrance to the level, but also allows access to the highest rooftop, the one in the center of the western half of the area. Before continuing, you'll probably also want to destroy the other Hologram -- that is, the Hologram on the west side of the room. Head through the front gate and choose to go back to the Mojave Wasteland to complete the DLC. With the key, you can open the door next to the terminal, which will save a lot of backtracking. ... Red Dead Redemption 2 cheats GTA 5 cheats "I'm not interested in the vault, I only want to leave." A Hard-locked door near the turret opens to a Very-Easy locked terminal which shuts the speaker off. It was as if construction efforts ran out of steam and money. The second terminal, in a room with a radio which can be turned off or shot, allows activation of a friendly security hologram in the street below, who will engage with any nearby ghost people. Basically, it's backtracking, but with a ton of ghosts to kill. Eliminating this speaker will make subsequent exploration of the area easier -- it can then be entered without passing through the cloud by traveling due south from the initial gate. The next one you should repair is in the room north of you, and the last one is next to where dog is first arguing with himself. For now. But, if you've been mean, or you just shoved her down the elevator, you'll have an... antagonistic conservation, and it ends in a battle. After doing that, be sure to grab the key next to this terminal. This will stop your collar from exploding from the radio because you'll have turned off more radios. You can dismember it by blowing off any portion of its body, although "off with the head" just looks the coolest. But before you can do that, you need to fix the circuit breaker. You will also want to destroy the speaker on the wall behind the bar counter. Here, follow the balconies to a room with beds. Like Harvesters, they fight with knife spears. By turning northward at this point and remaining on the awnings until the last minute, one can reach the Puesta del Sol switching station having passed through little or no toxic cloud. No matter what your fortunes, no matter what your cares -- let go this night and begin again. You might be expecting some grandiose entrance, but what you're looking for is literally a hole in the ground. Indeed, Radio may very well kill the Fallout Star. Meanwhile, once one has turned the ventilation system back on from the switching station, most of the cloud in the level clears. tgm — God mode! The latest BBC Business News: breaking personal finance, company, financial and economic news, plus insight and analysis into UK and global markets. If you were nice to him, you'll have a lengthy history lesson and he'll hand over a key to you before leaving. Specifically, Science 35 or Medicine 35, Lockpick 35, and Intelligence 8 or Perception 6. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. It seems you need to pull off a heist, and to do this, you must "recruit" three people. The "good" way is a little tougher. Switch your active quest to "Find Collar 12: Christine" (if it's not the active quest already) and enter the Medical District. At the end of the conversation, you can tell her to go to the fountain or to follow you. With the key, go down the hall to find Vera's Dressing Room now. When your collar starts beeping again, run quickly down the hall, out of the small room, and go up the steps. There are ghosts around, and a few bear traps, but otherwise the area can be easily gotten through. Likewise, by continuing at street level from this point, heading around to the south and southeast, one has an unclouded approach to the unlocked door to Puesta del Sol south. The path is fairly linear -- just take each door in front of you, and soon you'll reach the room that Dog wants. The terminal is Very Easy, but that should not be a problem. When you've cleared the area, head over to the quest marker, which is those five power switches behind the gate. Just like before, your conversation responses will determine later events in the story, so be nice for a good ending and mean for an evil ending. On the other side of the room, you will find TWO terminals, one that has an Easy lock and the other unlocked. For the Holograms, one is really easy to find. With the speaker out of commission, you can now head to Christine's room. Inside, you're given a small description of Holograms, which are basically invincible guards. Elijah chimes in when you get close. However if one then travels the opposite way around the rooftops, heading back to the right, one eventually reaches the southeastern side of the square. This DLC Mod is fully modular as it's an ESM just like any other Bethesda releases. Head back to the fountain and talk to Dean. To lower the forcefield that's blocking the doorway, use the same terminal that turned off the shielded speakers. Download all the music and the objective will change. Question: At what time should I do this DLC? Head up the steps and run run run because you can't destroy the shielded speaker. You'll see that there was a key under the Holotape, so pick that up, too. Down the hall, you'll find the Electrical Closet. Fireworks light the sky and promise of new beginnings fill your hearts. Stroll along the winding streets of our beautiful resort, make new friends, or rekindle old flames. Use the controls to trigger the event. First, set the behavior of the Hologram to the second floor. and can be spawned with console commands (. Message me if it works for you. This drainage grate will lead down into the bunker. Now that Dean's in place, head back to the fountain and tell Christine to follow you. > Speech 75 or Barter 75 needed afterward. It's an elevator, and when you arrive, Christine will initiate a conversation with you. Find communities you're interested in, and become part of an online community! I am playing the DLC Dead Money for Fallout New Vegas and when I attempt to go into Salida del Sol House (North) my game loads one loading screen then loads another and brashes immediately. After taking the elevator, you'll be back at the fountain. And was surprised to see that the side-quests ‘The Coyotes’ and ‘Roadside Attraction’ was not mentioned. Only, when you get there, things go black, and you wake up with a new objective... We need to do some explorin' first before we can "put the beast down." Read all the information on the terminal and a third option will appear to disengage the security system. In ‘The Coyotes’ While exploring the south-eastern outskirts of Vegas, Courier Six stumbles upon a … Other There are less traps here than other areas to offset the amount of toxic Clouds. Across from you, you'll see a door with an Average lock. This can be invaluable in avoiding red clouds and passing through radio sources safely. name We're finally able to actually enter the casino! Elijah also gives you information on your situation: your collar will explode if you get too close to radios. There are additional holes in the wall on the second floor which can now be more safely explored. He says "his left" but that is actually your right. Here, you'll find the absolute motherlode: over 30 gold bars valued at 10539 each. Therefore the way forward lies northwards following the arrow, although one can likewise choose to travel north through the hole in the building just beyond the Villa gate, collecting various miscellaneous loot. The game crashes during "Mixed signals" quest. ", "Everyone, please may I have your attention: guests and residents of the Villa alike. Connections This area is also full of that toxic gas. At the rooftop location one is supposed to take Dean Domino, the Vending machine code - "Automatic rifle - upgraded internals" can be found next to the wire Dean is meant to connect. The shielded radios are a bit tougher, as you must find the respective terminal and turn them off from the terminal. Now turn around and destroy the speaker in the corner. Let your eyes take in the luxurious expanse of the open desert under clear star-lit skies. When you get there, Dog will initiate a conversation with you. Sneak up the stairs to the bar and shoot the emitter on the rafter to defeat the threat of the Hologram. In this guide, you'll find a complete, beginning-to-end walkthrough, ripe with pictures of maps and hard-to-find spots. Learn About the Project. That is off-weighed by the rather bland, closed environment. Instead of wasting thousands of dollars on books they’ll only use one time, they can download ebooks from the Pirate Bay. You will have to go inside the Ruined Cafe to get to the roofs that lead to the station! A total of at least eight ghost people (and a couple of radroaches) inhabit the area when one arrives for the first time. "Then I'll find a way to unlock the secrets of this vault, take them for myself." Puesta del Sol South So, watch out for radios -- your collar will start beeping and eventually explode if you get too close. Puesta Del Sol Elementary School located in Victorville, California - CA. To get rid of it, you need to destroy its blue emitter. To the left of the cell, you'll find opened double-doors that lead to a new room. I advise that you tell Dog to follow you, as he will be an asset in your search for the other two companions. This document is Copyright (c) 2014 Andrew Testa. Ruined buildingRuined cafeRuined storeService routeSwitching station Just like Elijah suggests, start with finding Dog. Head upstairs in the cafe and take the door that leads outside. Just go to the two quest markers, kill the ghost, and grab the meat. Puesta del Sol south. connects to The filthy, gaunt-looking woman — identified in reports as form… You'll need to use the Remote Maintenance Terminal opposite the elevator, only it's a Very Hard job. © 2021 GAMESPOT, A RED VENTURES COMPANY. A few things to watch out for: first and foremost, do *not* choose the Barter 50 check if you want a good outcome. Just as with Dog, the way you talk to her will determine later events in the story. So how do you get rid of them? Shoot it to blow it up and turn off the Hologram. Head back to the Executive Suite and go all the way back to the room before Christine's sideroom. You'll get it back after you've completed all the quests in Dead Money, however, so don't worry about losing your stuff forever! As you begin to wander inside the clinic, the quest objective quickly changes... First, you'll want to get rid of the patrolling Hologram, which can prove to be a hindrance while you're looting the area. Has fortune left you behind? It's best to make your way, while on the catwalk, to the center part of the room, then jump on the big black pipe right in the center, and run like the wind to the stairs on the opposite side. You're supposed to hate him, and it should be difficult to resist killing him, but that's not typically what most people end up … The second companion ending is Dean's. When you get close to it, all hell breaks loose and you end up in the Sierra Madre. They will be returned to you after you've completed the DLC. You'll have to kill her here, take the key, and run back to the Lobby before you get blown up. This will turn off the shielded radio and change your objective. Get him to follow you (a Speech 65 check helps) and head over to Salida del Sol South. While standing next to the cell's bars, play "Dog Command Tape" on your Pip-Boy. Again, you'll need to convince a companion to wait. ... Once you've made it into Puesta del Sol South, you will have to reach the rooftops. Get on the terminal, and change the behavior of the bar Hologram. But, you can destroy the speaker on the opposite side of the room, and right after you do, run under said speaker so the shielded one doesn't blow you up. While exploring the northern half of Puesta del Sol, it is worth bearing in mind that although much of the ground level of the area is initially covered in toxic red cloud, most of it can be cleared away at the ventilation console in the Puesta del Sol switching station. ", "Has your life taken a turn? So go back from whence you came. A 180W AMD Threadripper Laptop Sick of your 3950X powered laptop throttling under heavy load and want one that is capable of handling the thermal load of a So, to progress, you have to switch him to God by using the 'tape in your Pip-Boy. For example, calling a Dog a "reject" would definitely constitute as being mean and will lead you on the path to the evil outcome. In here, destroy the radio on the counter, then go back outside and find stairs down the street. Companions are more vulnerable, and so are you. Fallout 4 is an action role-playing game set in an open world environment. This will leave one Hologram left, and I haven't found its emitter, but it can be easily dodged. Here, turn off the radio on the desk to the right, and go down the stairs to the left to reach the basement. The courtyard is a part of Salida del Sol north, the other part being Campanas del Sol. It can seem impossible to get to the second terminal, almost like it's mocking you with its quest marker. After accessing all three terminals at each successive hole in the wall, one can cross the awnings to the north side of the street, where one will see graffiti "Gala is the only way in!" In the kitchen, you'll find out that we're in a pretty sticky situation here. So dash toward the door to the right. Share Followers 0. This conversation is important, so don't just cycle through it! One emitter is in the building opposite the terminal -- it's on the ceiling -- and the other emitter is in the rafters. Just keep telling her -- basically force her -- to go down the elevator. Dead Money crashing while entering Salida Del Sol South - posted in New Vegas Mod Troubleshooting: For some reason or another, when I am in Salida Del Sol with Dog, and click on the door to Salida Del Sol South, It crashs. Welcome to my strategy guide for the Dead Money DLC of Fallout: New Vegas! First, we need to repair the three gas leaks. xx001335 (PdS north)xx006ee1 (PdS south) creatures The only sites that I allow this document to be viewed at are GameFAQs
, IGN , and Neoseeker . Ghost people are the most prominent enemy in the Sierra Madre. You can either shoot these or simply turn them off. It is advised, however, that you are level 20+ before you venture into the Sierra Madre. -- to the terminal. A down-on-her-luck porn star has been found living in a massive tunnel that stretches for miles underneath the Las Vegas Strip. You can also "set their behavior" via terminals, which are always conveniently located near them, and even take them out of commission completely by destroying their respective emitter, which is also usually conveniently located near them. Stay out of melee range with these guys because they pack a falcon punch. The Mission of Puesta del Sol is to have all students at or above grade level in reading, writing, and math. There are just so many, so be sure to look down, but not at all times! Down in the basement, get on the terminal and disengage the power. Father Elijah, the dude on the hologram, explains everything to you. Fallout: New Vegas Dead Money - Once you've made it into Puesta del Sol South, you will have to reach the rooftops. Entrance from the Villa So I hope you enjoy your stay at the Sierra Madre Casino a little more with this guide. Head back up the steps to reacquire your old gear, and use the ladder to venture back out in the Mojave, much wiser and much richer than you once were. Dean's quest is pretty much the same: the hard part is getting him to wait. This makes the following areas much easier to access: Upon entering this area through the gate for the first time, a battle with two nearby ghost people will likely ensue; a total of six of them populate the area upon the Courier's initial arrival. But first, we need to get to the main gate. to put up a quest marker at the entrance to the bunker. Take the seat next to him to start a lengthy conversation with him. You! Thus, leaving most of the cloud-filled areas until after a trip to the switching station to turn on the ventilation may make looting the rest of the level easier. This will set off a chain of events with Dean. This hole provides rooftop access up to the third floor, from whence one can access much of the rest of the area from the rooftop level without needing to traverse as much Cloud. You should, however, at least have 50 in Lockpick, or else you'd be in trouble in a lot of parts of the game!
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