As you can tell from the title, my problem is that shooting a bow in 3rd person is really inaccurate, using the Archery Gameplay Overhaul mod. Includes new animations with nocked arrows, bleeding, persistent arrows, and arrow enchanting. Extended Archery Skill Tree. Editing skyrim.ini. Third-person aiming is different than first-person, even on static objects. Just leave a link to this page. I think it works like a real bow. I think it's somehow engine bug. I have no clue as to what's causing this. 1st person for when I’m in a building or dungeon. For example, I personally recommend to leave it enabled even if you prefer play without auto-aim at all, it allows you to conveniently pursue deer and wolves on horseback while on foot you can be a hardcore archer again. I personally use 3rd person also, with my camera 45 degrees of axis (It's really far to the right) and this mod makes it so that my arrow shoots where I point it (and yes gravity still exists). The arrows always fly to the left of the crosshair. Now switching to third person, not only are you learning a new form of combat, but you most unlearn some of your tendencies for regular 1st person archery to be successful. Mattiewagg - Dangerous Spell Comments RemovedLogicDragon - Skyrim - Enhanced Camera INIfadingsignal - Ring textures/meshes, This mod is opted-in to receive Donation Points. Any fixes for this (Blocked view in 1st person archery) - posted in Skyrim Special Edition Mod Requests: So Ive got an issue in Skyrim SE ive been unable to fix with Mods. Stops camera from changing zoom when unsheathing weapon. Not to be that guy, but when you shoot a bow the arrow does hop for the first few yards. If I shot my bow from 25 yards, I could sight in and shoot and wham it's in the center. I liked it much better in oblivion where you had to account for the drop yourself. The animations have been tweaking slightly since this video                                                                             The leg twitch in this video has been fixed too. To change the default FOV in Skyrim:. It's not just the camera that changes position when using a bow, the 3rd person crosshair will also move … If I tried the same thing from 5 or 10 yards, then the arrow will be above where I was aiming. This mod introduces a third camera position that's used only for bows. It's not just the camera that changes position when using a bow, the 3rd person crosshair will also move … A bow is a flexible, bent or curved ranged weapon, strung taut from end to end with a string. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Typically, you'll have two options for your 3rd person camera: idle, and combat. And the reverse, I use 3rd person for melee because the weapons in 1st person obstruct my view of what's close to me). Archery gameplay overhaul is compatible. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Archery Gameplay Overhaul LE - PORTUGUES BR, Archery Gameplay Overhaul - Russian translation, Archery Gameplay Overhaul - traduction francaise, Scoped Bows for Archery Gameplay Overhaul (AGO), Fixed arrow enchantments not applying damage properly for fire, ice, shock, Fixed bleeding not applying properly on NPCs, Fixed the bow string draw speed not matching weapon speed multiplier, Fixed stamina drain effect continuing after swapping out of bow, Added new first person animations for bows, Added MCM option to disable bleeding only on the player, Fixed 3rd person sneaking animations with bow (idle, turning, movement), works with any custom sneaking animations, Fixed weapon speed multiplier for drawing animations (weapon speed now affects draw speed), Fixed Ring of the Dragon not showing up on Dragon Priests, Fixed bound arrows being added to inventory during arrow removal, Fixed a bug with the bow_release animation where you could fire another arrow too quickly, Fixed a bug with vanilla skyrim that makes the bow string not line up correctly when you have the Quick Shot perk, Fixed rings not recasting enchantments on NPCs, Fixed arrow enchantment FX not disappearing after ring is removed, Fixed Rings being added to enemies when Enchanted Arrows was off in the MCM, Changed MCM mod name from "Archery Gameplay Overhaul" to "AGO" (text was too big for the menu), Changed f1PArrowTiltUpAngle to 0.2 (from 0.8) to suit the new first person animations, Changed the ring of the dragon sound fx to less loud sound, Removed the initial swirl from the arrow enchantment FX (still on quiver FX), Disabling MCM options for Bleeding / Arm Fatigue will remove any bleeding or fatigue effects currently on the player, - Fixed a bug making arm strain occur on crossbows, - Fixed bow camera transition when another weapon was already equipped, Replaces walking, running, sprint, equip, unequip, firing, drawn movement. The string is then released, propelling the arrow forward. You don't have to ask for permission if you're not hosting any files. level 1. Untick AGO's camera and crosshair settings and use 3PCO's instead. 6. share. This includes Customizable Camera. Check out WeMesh: http://apple.co/1e4cFwtOr search for WeMesh on your app store. Help I have been tying to fix the first person bow animation since I installed XP32 Maximum Skeleton Extended & XP32 New Animation package. If you can remember starting off with archery, you probably weren't very good at first. Anyway, sneaking archery in 3rd person is kinda bad because it's not viable when you shoot from elevated areas. It takes getting used to but at least it's a skill that not only multiplies with perks/skills in game but also out of game. When you unsheathe and sheathe your bows, you'll see the camera pan over to this third position (as seen in the belt-fastened quivers video). Third person archery isnt so bad either, you get the occasional arrow going on its own when you shoot, but other than that, i think aiming is easier in third. They do the same thing. Simply going from first person to third person without moving the mouse moves the crosshair from here to here. The trajectory and speed of arrows are independent of a character's skill level in Archery; only damage increases with skill level. The longer the amount of time taken to fully draw a bow, the more damage a shot will do, and the faster and farther an arrow will travel. Adding the following lines to skyrim.ini will make the camera more “over-the-shoulder”: [Camera] fMouseWheelZoomIncrement=0.05 … Report Save. Typically, you'll have two options for your 3rd person camera: idle, and combat. (I mix between the two cameras anyway, usually use 1st person for archery just because in 3rd person the player obstructs my view of what's in the distance. I installed Proper Aiming via NMM before shooting the vid, so that didn't help much - good mod though It starts off higher but the longer the distance, you need to aim up a bit. Whenever I prepare to shoot an arrow in first person the bow is aimed diagonally upward and the arrow trayectory is also affected. ... 3rd person for stealth, 1st for archery. I have been trying fix it for 2 days now and Havent figured it out yet any help is welcome. Copyright © 2021 Robin Scott. When weapon is unsheathed, moves the camera approximately above the arrow (line of sight). Depending on the bow, type of bow, draw weight, let off (if there is), arrow type, arrow length. A bow will not deal its normal maximum amount of damage until finished being fully drawn. Looking for suggestions on setting up 3PCO for decent archery use. Drawn bows can be cancelled by pressing the 'Sheath Weapon' button. All of these things can determine how much the arrow pops up when it's released. Arrows that are misfired accidentally before firing the bow result in a damage penalty. The powerful open-source mod manager from Nexus Mods. When wearing any heavy armours my view is totally blocked in first person by my own arm in first person and it appears the only fixes are for third person cameras. A subreddit dedicated to the Elder Scrolls V: Skyrim. The drop seems really random it really does my swede In. All rights reserved. Please don't host these files elsewhere without my permission. Find the Skyrim.ini file in your Documents\My Games\Skyrim\ folder first; Then, place the following line under the [Display] settings header: fDefaultWorldFOV=x.x (Where x.x is the number of degrees you'd like to set it for. 2 years ago. Adds many features and changes to bow gameplay. It probably takes getting used to. Changing the FOV Using Skyrim.ini. with a couple hundred hours in, you don't really miss if the enemy is within your render max. You can tweak Skyrim’s third-person camera view using two different methods. When I switch to a bow, I set my view to 3rd person, it makes shooting easier for me, especially when battling against dragons. If you can remember starting off with archery, you probably weren't very good at first. I find even In first person the trajectory of arrows seems to change depending on distance and target. ... 3rd person for anything out doors much wider view. (I use it fine) First person camera is unaffected. This mod introduces a third camera position that's used only for bows. New comments cannot be posted and votes cannot be cast. Except that system doesn't always work which means that sharpshooting can be really hard. When shootin… About sneaking in 3rd person, I think since you have the crosshair, it should work nicely, but I might test that, or figure some other values. Any mods effecting 3rd person camera will not be compatible with this one. All the google results I'm finding all related to combining 3PCO with Archery Overahaul or something, which I'm not using. Moves 3rd person camera to approximately eye hight when weapon is sheathed. Fixed 3rd person sneaking animations with bow (idle, turning, movement), works with any custom sneaking animations; Fixed weapon speed multiplier for drawing animations (weapon speed now affects draw speed) Fixed Ring of the Dragon not showing up on Dragon Priests; Fixed bound arrows being added to inventory during arrow removal It's just even worse in third-person. Back to top. I would like to be able to use a bow and projectile magic in 3rd person, but the arrows do not go anywhere near where the crosshair points. Visible Favorited Gear may not compatible. It may be just me, but when I use the Bow/Crossbow while in 3rd person I tend to miss. Try putting equal time into 3rd person and report back. When you unsheathe and sheathe your bows, you'll see the camera pan over to this third position (as seen in the belt-fastened quivers video). Arrows are nocked into the string and then drawn. 3PCO - 3rd Person Camera Overhaul - Smooth Camera Follow by watanghttps://www.nexusmods.com/skyrim/mods/89516Showcasing v1.15aNo native … The weight of the bow dictates the effort required to pull the string back, or \"draw.\" The heavier the bow, the longer it will take to fully draw. When i play skyrim i became accustomed to playing in the 3rd person mode, but every now and then i try to get back to 1st but i cant. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Arrow damage is the sum total of the quality and material of the bow and the arrow being used, as well as the bow's draw length. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The first method consists in editing skyrim.ini.On Windows, this file is normally located in C:\Users\USER\Documents\My Games\Skyrim.. It probably takes getting used to. This mod is meant to be used together with other difficulty-enhancing … My guess is that the arrow is actually aimed just under/above the crosshair, maybe needs calibrating? Also, another thing. Log in to view your list of favourite games. The arrow definitely shoots higher than where you aim, so that it'll drop and hit what you were trying to shoot. Its a similar problem as Fallout 3's unplayable third person, although Skyrim did it much much better. It's as if the arrow texture is just there for cosmetic purposes. Now switching to third person, not only are you learning a new form of combat, but you most unlearn some of your tendencies for regular 1st person archery to be successful. It's sort of a collision thing even in first-person, as the mesh detection of the arrow as soon as it's shot doesn't match up with where it's being detected. [+] Auto-ON for 3rd Person Archery Horseback - activates the aiming assist as you get on horseback with a bow/crossbow equipped. I'm using ABT 50% faster arrows as suggested in AGO's modpage and I've tried tweaking the skyrim.ini … Some assets in this file belong to other authors. For example, fDefaultWorldFOV=90.0 will set the FOV to 90 degrees. 3. share. Right now, the arrows' trajectory is from center, to the left, and up.
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